Zobrazeno 1 - 10
of 13
pro vyhledávání: '"Liudmila Tahai"'
Publikováno v:
Proceedings of the 2022 International Conference on Advanced Visual Interfaces.
Autor:
Liudmila Tahai, Krzysztof Pietroszek
Publikováno v:
VRST
We present the design and evaluation of Scalebridge VR, an immersive educational game that teaches children the mathematical skill of proportional reasoning. The game uses brain-computer-interface-based adaptive level difficulty to modulate difficult
Publikováno v:
VS-GAMES
We present the design and evaluation of Scalebridge, an educational game that teaches children the mathematical skill of proportional reasoning. We also propose an adaptive level difficulty model that uses low-cost brain-computer interface device to
Publikováno v:
VRST
We present "Hamlet", a prototype implementation of a virtual reality experience in which a player takes on a role of the theater director. The objective of the experience is to direct Adam, a virtual actor, to deliver the best possible performance of
Autor:
Krzysztof Pietroszek, Sophia Rose, Phuc Pham, Christian Eckhardt, Liudmila Tahai, Irene Humer
Publikováno v:
VRST
We present an animation synthesis technique that produces high quality avatar animation from coarse or incomplete motion input by matching, in real-time, the input against thousands of high-quality pre-recorded motion capture templates. The technique
Autor:
Christian Eckhardt, Krzysztof Pietroszek, Irene Humer, Liudmila Tahai, Sophia Rose, Jessica Vega
Publikováno v:
VRST
Due to an increase in the prevalence and intensity of wildfires worldwide [Liu et al. 2010], it is becoming more important to understand campfire safety in order to prevent human-caused wildfires. In the United States, the most common fire safety adv
Publikováno v:
VR
We present Gauntlet, a travel technique for immersive environments that uses non-dominant hand tracking and a fist gesture to translate and rotate the viewport. The technique allows for simultaneous use of the dominant hand for other spatial input ta
Publikováno v:
3DUI
We describe a mid-air, watch-based 3D interaction technique called Watchcasting. The technique enables target selection and translation by mapping z-coordinate position to forearm rotation. By replicating a large display 3D selection study, we show t
Publikováno v:
VRST
TickTockRay is a smartwatch-based raycasting technique designed for smartphone-based head mounted displays. It demonstrates that smartwatch-based raycasting can be reliably implemented on an off-the-shelf smartphone and may provide a feasible alterna
Publikováno v:
Proceedings of the 2016 Symposium on Spatial User Interaction.