Zobrazeno 1 - 10
of 52
pro vyhledávání: '"Ling-Qi Yan"'
Publikováno v:
Computational Visual Media, Vol 8, Iss 2, Pp 177-198 (2021)
Abstract Participating media are frequent in real-world scenes, whether they contain milk, fruit juice, oil, or muddy water in a river or the ocean. Incoming light interacts with these participating media in complex ways: refraction at boundaries and
Externí odkaz:
https://doaj.org/article/7a5f7b687c834d83afb59c0aeac61b09
Publikováno v:
IEEE Transactions on Visualization and Computer Graphics. 29:2940-2949
Rendering glinty details from specular microstructure enhances the level of realism in computer graphics. However, naive sampling fails to render such effects, due to insufficient sampling of the contributing normals on the surface patch visible thro
Publikováno v:
ACM Transactions on Graphics. 41:1-14
Reproducing physically-based global illumination (GI) effects has been a long-standing demand for many real-time graphical applications. In pursuit of this goal, many recent engines resort to some form of light probes baked in a precomputation stage.
Publikováno v:
ACM Transactions on Graphics. 41:1-13
Traditional differentiable rendering approaches are usually hard to converge in inverse rendering optimizations, especially when initial and target object locations are not so close. Inspired by Lagrangian fluid simulation, we present a novel differe
Publikováno v:
ACM Transactions on Graphics. 41:1-17
Fur appearance rendering is crucial for the realism of computer generated imagery, but is also a challenge in computer graphics for many years. Much effort has been made to accurately simulate the multiple-scattered light transport among fur fibers,
Publikováno v:
ACM Transactions on Graphics. 41:1-24
Physical light transport (PLT) algorithms can represent the wave nature of light globally in a scene, and are consistent with Maxwell's theory of electromagnetism. As such, they are able to reproduce the wave-interference and diffraction effects of r
Publikováno v:
Computational Visual Media. 8:535-552
The interaction between light and materials is key to physically-based realistic rendering. However, it is also complex to analyze, especially when the materials contain a large number of details and thus exhibit “glinty” visual effects. Recent m
Publikováno v:
Computational Visual Media. 8:425-444
We consider the scattering of light in participating media composed of sparsely and randomly distributed discrete particles. The particle size is expected to range from the scale of the wavelength to several orders of magnitude greater, resulting in
Autor:
Shlomi Steinberg, Ling-Qi Yan
Publikováno v:
ACM Transactions on Graphics. 41:1-23
Tremendous effort has been extended by the computer graphics community to advance the level of realism of material appearance reproduction by incorporating increasingly more advanced techniques. We are now able to re-enact the complicated interplay b
Publikováno v:
Computer Graphics Forum. 41:495-506