Zobrazeno 1 - 10
of 27
pro vyhledávání: '"Lim, Yan Peng"'
Publikováno v:
International Review of Management and Marketing, Vol 8, Iss 2 (2018)
Undoubtedly, it has been proven that the attention given to packaging design is continuously supported by prevalent academic research, particularly in the food and beverage industry. However, there are opposing views which are in favour of the notion
Externí odkaz:
https://doaj.org/article/a02626b4d598465dab72b8da7d0c4e83
Publikováno v:
2nd International Conference on Creative Multimedia 2022 (ICCM 2022) ISBN: 9782494069565
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::4929314646ff96fb2d2d909cf77b0a6f
https://doi.org/10.2991/978-2-494069-57-2_4
https://doi.org/10.2991/978-2-494069-57-2_4
Autor:
null Elyna Amir Sharji, null Lim Yan Peng, null Peter Charles Woods, null Rose Linda Zainal Abidin
Publikováno v:
Wacana Seni Journal of Arts Discourse. 21
Currently, there has been a shift in the built environment in creating engaging exhibition spaces such as museums and galleries. This is a challenge nowadays as the creation of digital exhibition spaces depend largely on technological content and dev
Autor:
Rose Linda Zainal Abidin, Peter Charles Woods, Lim Yan Peng, Vimala Perumal, Elyna Amir Sharji
Publikováno v:
International Journal of Creative Multimedia. 1:34-56
The challenge of transforming an empty space into a gallery setting takes on the concept of place making. A place can be seen as space that has meaning when the setting considers space, surroundings, contents, the people and its activities. This rese
Publikováno v:
Proceedings of the International Conference of Innovation in Media and Visual Design (IMDES 2020).
Concurrent with the advancement of technology, galleries are facing changes in terms of content and context, tools and technology, and visitor experience. This study focuses on the sense of change from static gallery institutions to interactive and e
Publikováno v:
Proceedings of the International Conference of Innovation in Media and Visual Design (IMDES 2020).
Visitors' Interaction in an Experiential Designed Environment: A Case Study of a Multimedia Gallery.
Publikováno v:
Wacana Seni Journal of Arts Discourse; 2022, Vol. 21, p59-72, 14p
Publikováno v:
Advances in Computer Entertainment
Educational Online Games can demonstrate the collaboration of learning and real-life experiences through the objectives of enabling users to achieve the learning outcomes. More recently, however, research has revealed that in comparison to Massively
Publikováno v:
Jurnal Teknologi. 68
The primary objective of this project is to develop a gesture recognition engine for interactive interfaces using Microsoft Kinect device. A photo album is a sample of daily-use applications that is capable of having interactive interface. In this pr
Publikováno v:
2013 International Conference on Informatics and Creative Multimedia.
This paper describes a method to generate a 3D anaglyph image from a single 2D image and the depth map frame which are captured by Microsoft Kinect device and can be viewed using 3D glasses. The contribution in this application is its ability to work