Zobrazeno 1 - 10
of 21
pro vyhledávání: '"Liebe, Michael"'
Publikováno v:
Digarec Series, 06 (2011), S. 006 - 017
Externí odkaz:
http://opus.kobv.de/ubp/volltexte/2011/4979/
Publikováno v:
Digarec Series, 4 (2010), S. 016 - 035
This paper comprises four parts. Firstly, an overview of the mathematics of decision logic in relation to games and of the construction of narration and characters is given. This includes specific limits of the use of decision logic pertaining to gam
Externí odkaz:
http://opus.kobv.de/ubp/volltexte/2010/4302/
Autor:
Liebe, Michael
This text compares the special characteristics of the game space in computer-generated environments with that in non-computerized playing-situations. Herewith, the concept of the magic circle as a deliberately delineated playing sphere with specific
Externí odkaz:
http://opus.kobv.de/ubp/volltexte/2008/2459/
Publikováno v:
DIGAREC Lectures 2008/09 : Vorträge am Zentrum für Computerspielforschung mit Wissenschaftsforumder Deutschen Gamestage ; Quo Vadis 2008 und 2009 / herausgegeben von Stephan Günzel, Michael Liebe und Dieter Mersch. - Universitätsverlag Potsdam, 2009. - S. 032 - 044
The claim is made, that in order to analyze them sufficiently, computer games first of all have to be described according to their mediality, understood as the very form in which possible contents are presented to be interacted with. This calls for a
Externí odkaz:
http://opus.kobv.de/ubp/volltexte/2009/3324/
Autor:
Liebe, Michael
kritische berichte - Zeitschrift für Kunst- und Kulturwissenschaften, Bd. 37, Nr. 2 (2009): kritische berichte, Beginn und Erscheinungsfrequenz: Ausgaben pro Band: 4
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::db78b982e4fb635782bd4d20311aa43c
This paper comprises four parts. Firstly, an overview of the mathematics of decision logic in relation to games and of the construction of narration and characters is given. This includes specific limits of the use of decision logic pertaining to gam
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=od_______266::75688f8620199b9c799eb0cf18648696
https://publishup.uni-potsdam.de/files/4641/digarec04_S016_035.pdf
https://publishup.uni-potsdam.de/files/4641/digarec04_S016_035.pdf
The claim is made, that in order to analyze them sufficiently, computer games first of all have to be described according to their mediality, understood as the very form in which possible contents are presented to be interacted with. This calls for a
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=od_______266::8c4b98325514a87eca70679f8d1a32d4
https://publishup.uni-potsdam.de/files/3588/digarec02_S032_044.pdf
https://publishup.uni-potsdam.de/files/3588/digarec02_S032_044.pdf