Zobrazeno 1 - 10
of 18
pro vyhledávání: '"Licínio Roque"'
Autor:
Jorge Ribeiro, Licínio Roque
Publikováno v:
Aerospace, Vol 9, Iss 12, p 754 (2022)
In the context of understanding interaction with artificial intelligence algorithms in a decision support system, this study addresses the use of a playful probe as a potential speculative design approach. We describe the process of researching a new
Externí odkaz:
https://doaj.org/article/8279ff82772f43fab070094f83d44dbc
Autor:
Jorge Ribeiro, Pedro Andrade, Manuel Carvalho, Catarina Silva, Bernardete Ribeiro, Licínio Roque
Publikováno v:
Mathematics, Vol 10, Iss 9, p 1604 (2022)
Aircraft maintenance is a complex domain where designing new systems that include Machine Learning (ML) algorithms can become a challenge. In the context of designing a tool for Condition-Based Maintenance (CBM) in aircraft maintenance planning, this
Externí odkaz:
https://doaj.org/article/3bf1398ef5c84550944aa50d0d1cb919
Publikováno v:
MatLit, Vol 6, Iss 3 (2018)
The work Machines of Disquiet (http://mofd.dei.uc.pt) has been developed in the context of an ongoing research project whose goal is to create a dynamic digital archive of the Book of Disquiet, an unfinished work written by Fernando Pessoa between 19
Externí odkaz:
https://doaj.org/article/3c8d329ec437424ba84f2e9999a73cee
Publikováno v:
Journal on Interactive Systems, Vol 5, Iss 2 (2014)
Nenhum resumo disponível
Externí odkaz:
https://doaj.org/article/86e34bc33057478884ca3a6023860483
Publikováno v:
Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play.
Publikováno v:
AudioMostly 2022.
Publikováno v:
Proceedings of the 27th International Conference on Auditory Display (ICAD 2022).
The act of sound perception and its subjective dimensions, from physical to psychoacoustics, from semantic to affective, carry an inherent challenge for the conception and evaluation of every audio-based artefact. Starting from a previous framework o
Publikováno v:
Proceedings of the 26th International Conference on Auditory Display (ICAD 2021).
For more than twenty-five years, the sonification field has been attempting to establish itself as a primary body of knowledge communicating through sound. Despite multiple efforts to embrace the interdisciplinary nature of the field and the subjecti
A new reality of teaching and learning through technology is continually on the rise creating the need for governments, organizations, teachers, students, and families to adapt. Students are realizing the need to become more autonomous, parents are h
This book constitutes the refereed proceedings of the 12th International Conference on Videogame Sciences and Arts, VJ 2020, held in Mirandela, Portugal, in November 2020.• The 10 full papers presented were carefully reviewed and selected from 46 s