Zobrazeno 1 - 10
of 110
pro vyhledávání: '"Lester Gilbert"'
Publikováno v:
Songklanakarin Journal of Science and Technology (SJST), Vol 43, Iss 6, Pp 1772-1778 (2021)
A teaching and learning environment contains data representations of information and knowledge, these being resources, materials, and other artefacts. We present a pedagogically informed model which represents the learner’s knowledge, being their
Externí odkaz:
https://doaj.org/article/c621c00885e54c1e816fe997952b2590
Publikováno v:
Journal of ICT in Education, Vol 1, Pp 1-10 (2014)
This paper introduces a conceptual Teacher-Learner framework for collaborative learning with serious games. An initial study identified 12 attributes of educational serious games that can be used to support effective learning. These attributes can be
Externí odkaz:
https://doaj.org/article/b0af1c0485744e378a8ffa3731282773
Publikováno v:
Interaction Design and Architecture(s), Iss 19, Pp 9-27 (2014)
There are currently a number of suggestions for educators to include computer games in formal teaching and learning contexts. Educational value is based on claims that games promote the development of complex learning. Very little research, however,
Externí odkaz:
https://doaj.org/article/e48fce8b0bbe40b6bb5871d0be11341c
Publikováno v:
Electronic Journal of e-Learning. 19:pp308-320
Knowledge mapping tools in the educational technology domain currently support learners and teachers in creating and visualizing a knowledge repository, usually of subject matter content or links to such content. This research proposes a pedagogicall
Digital games are a powerful tool for the presentation of food cultural heritage. A digital game was designed and developed to raise and enhance young people’s interest in and knowledge of Thai food cultural heritage, currently an under-researched
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::6fc7891039329a1706801dec2350e0d4
https://zenodo.org/record/7069443
https://zenodo.org/record/7069443
Publikováno v:
Education and Information Technologies. 26:5697-5716
Information and Communication Technology (ICT) has been adopted in Thailand for learning and teaching within higher education, where ClassStart, Moodle, and Learn Square have been commonly used. In this research, a conceptual model of competence is p
Publikováno v:
Contemporary Educational Technology. 15:ep416
Communication skills are soft skills critical for students’ development in educational institutions in the digital age. This study aims to determine the feasibility and practicality of a learning model, which combines digital storytelling with a me
Publikováno v:
2022 19th International Joint Conference on Computer Science and Software Engineering (JCSSE).
Publikováno v:
2021 IEEE International Conference on Engineering, Technology & Education (TALE).
Autor:
Krakeur, Lester Gilbert
Publikováno v:
PMLA, 1937 Jun 01. 52(2), 398-404.
Externí odkaz:
https://www.jstor.org/stable/458597