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pro vyhledávání: '"Leslie Jarmon"'
Autor:
Leslie Jarmon
Publikováno v:
On a Silver Platter ISBN: 9780814786734
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::4977e133b08120d87a1fa6676f0b1ca8
https://doi.org/10.18574/nyu/9780814786734.003.0012
https://doi.org/10.18574/nyu/9780814786734.003.0012
Publikováno v:
Educational Media International. 48:43-53
For the first time in history, an entire statewide public institution of higher education is extending all of its 16 campuses into the online virtual world of Second Life and is creating one of the largest virtual collaborative learning communities i
Publikováno v:
Journal of Educational Computing Research. 43:403-444
Substantial evidence now supports pedagogical applications of virtual worlds; however, most research supporting virtual worlds for education has been conducted using researcher-developed Multi-User Virtual Environments (MUVE). Second Life (SL) is a M
Publikováno v:
International Journal of Virtual and Personal Learning Environments. 1:17-35
Virtual environments can resolve many practical and pedagogical challenges within higher education. Economic considerations, accessibility issues, and safety concerns can all be somewhat alleviated by creating learning activities in a virtual space.
Autor:
Leslie Jarmon
Publikováno v:
International Journal of Virtual and Personal Learning Environments. 1:38-56
This article previews the emergence of homo virtualis. Drawing on data from seven research studies, peerreviewed published research articles, and selected excerpts of 30 months of field notes taken in Second Life, the article examines virtual learnin
Publikováno v:
Computers & Education. 53:169-182
While many reports espouse the potential impact that 3-D virtual worlds are expected to have on teaching and learning in higher education in a few years, there are few empirical studies that inform instructional design and learning assessment in virt
Publikováno v:
Educational Media International. 45:157-176
This paper presents an empirical study of how Second Life (SL) was utilized for a highly successful project‐based graduate interdisciplinary communication course. Researchers found that an integrated threefold approach emphasizing project‐based p
Autor:
Elizabeth Keating, Leslie Jarmon
Publikováno v:
Simulation & Gaming. 39:282-301
This article describes a university-sponsored experiential-based simulation, the NANO SCENARIO, to increase the public's awareness and affect attitudes on the societal implications of nanoscience and nanotechnology by bringing together diverse stakeh
Publikováno v:
Simulation & Gaming. 39:168-181
This article describes a university-sponsored experiential-based simulation, the NANO SCENARIO, to increase the public's awareness and affect attitudes on the societal implications of nanoscience and nanotechnology by bringing together diverse stakeh
Autor:
Leslie Jarmon, Joe Sanchez
Publikováno v:
ASIST
Research is presented examining the effectiveness of Second Life (SL), a 3-D virtual world, as a collaborative work tool for a virtual group of 42 real educators and researchers from diverse disciplines and geographical regions. The study focuses on