Zobrazeno 1 - 5
of 5
pro vyhledávání: '"Lenora Jean Justice"'
Autor:
Lenora Jean Justice, Ian Levstein
This chapter describes the development of a game-based markerless augmented reality smartphone application (CSI4FS®) that complements traditional crime scene investigation training. The intent is to make a strong case for the use of augmented realit
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::29f30f696038e00a8f89d71ac060a1ac
https://doi.org/10.4018/978-1-5225-7987-8.ch012
https://doi.org/10.4018/978-1-5225-7987-8.ch012
Autor:
Lenora Jean Justice, Steven D. Hooker
As diversity and social justice have become more important in education, educators are beginning to realize that their lessons, both real and virtual, need to be more inclusive. More specifically, this chapter addresses the culture, learning, and rel
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::26cf3eb7ab2c9f1831b342966d5b7fe6
https://doi.org/10.4018/978-1-5225-7787-4.ch007
https://doi.org/10.4018/978-1-5225-7787-4.ch007
Publikováno v:
Journal of Educational Technology Systems. 44:86-125
The purpose of this study was to create a valid and reliable instrument to measure teacher perceived barriers to the adoption of games and simulations in education. Previous research, interviews with educators, a focus group, a think-aloud protocol,
Autor:
Lenora Jean Justice, Steven D. Hooker
A school is where individuals go to learn regardless of their ethnicity, physical appearance, physical and/or mental abilities, gender, or sexual orientation. The lesbian, gay, bisexual, transgender, and questioning (LGBTQ) population of students gen
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::54f3f98bb0bb6e789dd7406463a9f670
https://doi.org/10.4018/978-1-5225-1668-2.ch012
https://doi.org/10.4018/978-1-5225-1668-2.ch012
Autor:
DeAnna Proctor, Lenora Jean Justice
The authors discuss the instruction of soft skills by games and simulations as a future direction for the use of educational gaming in P-12 education. Technical or hard skills are taught in the educational curriculum; however, soft skills training, s
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::9d675c370cf10e2b5648de55bfc497fe
https://doi.org/10.4018/978-1-4666-9629-7.ch027
https://doi.org/10.4018/978-1-4666-9629-7.ch027