Zobrazeno 1 - 10
of 12
pro vyhledávání: '"Leigh Achterbosch"'
Publikováno v:
European Journal of Investigation in Health, Psychology and Education, Vol 13, Iss 1, Pp 187-198 (2023)
This study reports a user evaluation of a DVD-based social simulator, developed for people who stutter to potentially gain confidence in using a learned fluency technique. The aim was to examine and evaluate the pilot of the DVD-based social simulato
Externí odkaz:
https://doaj.org/article/a2446d9d820b4654bbdc26ae1f718bae
Autor:
Rhian Cramer, Sharon Mumford, Anne Tremayne, Sara Bayes, Gina Kruger, Leigh Achterbosch, Nikki Hartney
Publikováno v:
Women and Birth. 35:39
Publikováno v:
ACSW
Mobile games are a fast growing industry, overtaking all other video game platforms with year on year increases in revenue. Many studies have been conducted to explore the motivations of why video games players play their selected games. However very
Publikováno v:
Behaviour & Information Technology. 36:846-860
There is an anti-social phenomenon known as griefing that occurs in online games. Griefing refers to the act of one player intentionally disrupting another player’s game experience for personal ple...
Autor:
Leigh Achterbosch, Peter Vamplew
Publikováno v:
Encyclopedia of Computer Graphics and Games ISBN: 9783319082349
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::127df393824ec47294cfdd8fefd341f9
https://doi.org/10.1007/978-3-319-08234-9_200-1
https://doi.org/10.1007/978-3-319-08234-9_200-1
Publikováno v:
The Computer Games Journal. 3:5-18
‘Griefing’ is a term used to describe when a player within a multiplayer online environment intentionally disrupts another player’s game experience for his or her own personal enjoyment or gain. Every day a certain percentage of users of Massiv
Publikováno v:
Computers in Entertainment. 5:1-33
Massively multiplayer online role-playing games (MMORPGs) are emerging in the computer game industry as a very popular genre. These games have existed since the late 1990s, but in the last few years the market has become increasingly strong. This rel
Publikováno v:
The Computer Games Journal. 7:43-43
The original version of this article unfortunately contained a mistake. The family name and the e-mail address of the first author have been incorrectly updated as Leigh Achternbosch (l.achternbosch@federation.edu.au) instead of Leigh Achterbosch (l.
Autor:
Grant Meredith, Leigh Achterbosch
Publikováno v:
Procedia - Social and Behavioral Sciences. 193:316-317
The use of virtual worlds and video games offer exciting new avenues for the treatment of communication disorders and ongoing client support. But these new avenues need time to be envisaged, developed and rigorously evaluated. Also, perhaps the poten
Publikováno v:
IE
Every day in online games designed to entertain, an unknown percentage of users are experiencing what is known as 'Griefing'. Griefing is used to describe when a player within a multiplayer online environment intentionally disrupts another player's g