Zobrazeno 1 - 10
of 48
pro vyhledávání: '"Leena Arhippainen"'
Publikováno v:
Proceedings of the XXth Conference of Open Innovations Association FRUCT, Vol 30, Iss 1, Pp 148-154 (2021)
Flow is an aspect of player experience that has been often targeted in game studies. Still, similar to presence it can be ambiguous and difficult to quantify. In this study, we approach the concept of flow in cooperative gaming and frame the target o
Externí odkaz:
https://doaj.org/article/1302cb4675fe4b6d987496712f32175f
Publikováno v:
Proceedings of the XXth Conference of Open Innovations Association FRUCT, Vol 30, Iss 2, Pp 359-366 (2021)
This paper introduces a serious mobile game to foster social distancing during the COVID-19 pandemic. The purpose of the game is to reach younger audiences and engage them in social distancing practices. Younger people often have a lower compliance t
Externí odkaz:
https://doaj.org/article/94bdf9ad4d0b406093985a96ef3189cd
Publikováno v:
Proceedings of the XXth Conference of Open Innovations Association FRUCT, Vol 30, Iss 1, Pp 71-78 (2021)
Mobile phones are a popular platform for gaming in addition to being perhaps the most ubiquitous one. Monetization of free to play games with embedded and interstitial advertisements is one of the main sources of income for mobile game creators. We u
Externí odkaz:
https://doaj.org/article/d4bb683bfd954af6b45260361e156bcb
Publikováno v:
Proceedings of the XXth Conference of Open Innovations Association FRUCT, Vol 28, Iss 1, Pp 55-66 (2021)
Telecare solutions have been seen as a potential means of addressing the future care needs of ageing societies. With the growing proportion of dependent people (ageing, disabled users), tele-assistance and tele-monitoring platforms will play a signif
Externí odkaz:
https://doaj.org/article/06a92a11959c478a8c57624f49b61053
Autor:
Leena Arhippainen, Paula Alavesa
Publikováno v:
Proceedings of the XXth Conference of Open Innovations Association FRUCT, Vol 28, Iss 1, Pp 3-14 (2021)
According to our knowledge, there are only few existing mobile games for learning Viena Karelian dialect and culture. Karelian is classified as a minority and endangered language. Different actions for revitalizing the Karelian language and culture h
Externí odkaz:
https://doaj.org/article/dafe9a84c171494d82e89edd61cd45b5
Proposing Game Concepts and Design Recommendations for Minority Language Learning: Karelian Language
Autor:
Petri Tanskanen, Leena Arhippainen
Publikováno v:
Proceedings of the XXth Conference of Open Innovations Association FRUCT, Vol 27, Iss 2, Pp 374-385 (2020)
Revitalizing endangered minority languages is important. Learning games and gamified application could provide potential ways to support learning of minority languages and their dialects. We present the findings from evaluations made for the popular
Externí odkaz:
https://doaj.org/article/620dc644c8cf46afa34266aca9080c4b
Autor:
Lotta Haukipuro, Leena Arhippainen
Publikováno v:
Proceedings of the XXth Conference of Open Innovations Association FRUCT, Vol 622, Iss 25, Pp 123-130 (2019)
This paper proposes guidelines for facilitating user-centric product and service development in an open innovation environment. Well-working open innovation processes and practices are key factors for involving different stakeholders into innovation
Externí odkaz:
https://doaj.org/article/5daaf244613846b9874f6f47ad97801c
Autor:
Juha-Pekka Koski, Leena Arhippainen
Publikováno v:
Proceedings of the XXth Conference of Open Innovations Association FRUCT, Vol 622, Iss 25, Pp 489-500 (2019)
The Karelian language is the closest linguistic relative to Finnish. It is spoken in Finland and Russia, in the Republic of Karelia. Karelian is classified as a minority and endangered language. Karelian is divided into two main dialects; Karelian Pr
Externí odkaz:
https://doaj.org/article/d9fc536e0bda42aaaa5c42df2606537d
Publikováno v:
Technology Innovation Management Review, Vol 9, Iss 3, Pp 6-19 (2019)
Through this study, we seek to understand the impact of the use of the living lab approach on product and business development in an eHealth accelerator. In the case accelerator, 20 startups developed innovative products atop the European FIWARE Futu
Externí odkaz:
https://doaj.org/article/71c898c0c3a54555af1106bddad2191e
Publikováno v:
Proceedings of the XXth Conference of Open Innovations Association FRUCT, Vol 426, Iss 22, Pp 55-66 (2018)
Online user communities and social networks are both used for user involvement in innovation process. Even though both of them have active participants as key driving force for innovation, they are still not the same. Therefore, this study investigat
Externí odkaz:
https://doaj.org/article/d963d86dab9e4e13a5caa037986f2a41