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pro vyhledávání: '"Learning game"'
Akademický článek
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Autor:
Muhammad Sazeli Rifki, Nugroho Susanto
Publikováno v:
Jurnal Patriot, Vol 4, Iss 3, Pp 225-232 (2022)
Fokus penelitian ini adalah membuat model pembelajaran adaptif bagi mahasiswa Kesrek FIK UNP berbasis top play game. Penelitian ini menggunakan metode penelitian dan pengembangan Brog and Gall. Rancangan model pembelajaran ini diuji dua kali, sekali
Externí odkaz:
https://doaj.org/article/4eee073203c2475b9d3934ca8c37a5d3
Publikováno v:
IEEE Access, Vol 10, Pp 103880-103887 (2022)
Several studies have been conducted in the field of Technology Enhanced Learning(TEL) have shown that the adaptation to learner’s learning styles is a task that must be taken into account during the design phase of the educational sequences in orde
Externí odkaz:
https://doaj.org/article/8f884d6ac8e24e1798d1923bed9eaf27
Autor:
Tetep Tetep, Alni Dahlena
Publikováno v:
Al-Ishlah: Jurnal Pendidikan, Vol 13, Iss 3, Pp 1571-1580 (2021)
In the current situation, students consider a less exciting subject and less motivated to learn social studies. So that students tend to be less enthusiastic when participating in learning, especially in distance learning. This study aims to describe
Externí odkaz:
https://doaj.org/article/b127aab842ac473dbefe033aa646c8fc
Autor:
Ređep, Tamara, Hajdin, Goran
Publikováno v:
Journal of Information and Organizational Sciences. 45(2):473-494
Externí odkaz:
https://www.ceeol.com/search/article-detail?id=1012846
Autor:
Tsai, Fu-Hsing, Hsu, I-Ying
Publikováno v:
Journal of Baltic Science Education. 19(4):647-658
Externí odkaz:
https://www.ceeol.com/search/article-detail?id=946167
Autor:
Masran Masran
Publikováno v:
Jurnal PAJAR (Pendidikan dan Pengajaran), Vol 4, Iss 6, Pp 1334-1342 (2020)
This research was initiated by the low ability of students at grade VI SDN 005 Pulau Kumpai. The minimum achievement criteria (KKM) for PKN subjet was 65. Unfortunately, only 2 students, out of 10 students at grade VI, scored above the KKM while the
Externí odkaz:
https://doaj.org/article/be57f85c1d534fd4a15293f59b76846f
Autor:
Reny Crisdiana
Publikováno v:
Celt: A Journal of Culture, English Language Teaching & Literature, Vol 19, Iss 2, Pp 354-373 (2020)
This study is aimed to develop a digital learning game as a medium to enrich students’ insight about their local culture embedded in descriptive text material. Adapting “system approach” model designed by Dick and Carey, this study employed nee
Externí odkaz:
https://doaj.org/article/510ffb7736a34d19bfe57a921f0b4687
Autor:
Cristian Tejedor-Garcia, David Escudero-Mancebo, Valentin Cardenoso-Payo, Cesar Gonzalez-Ferreras
Publikováno v:
IEEE Access, Vol 8, Pp 74250-74266 (2020)
Learning games have a remarkable potential for education. They provide an emergent form of social participation that deserves the assessment of their usefulness and efficiency in learning processes. This study describes a novel learning game for fore
Externí odkaz:
https://doaj.org/article/c57b2b591f284c448fbf75d17409e6fb
Akademický článek
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