Zobrazeno 1 - 10
of 17
pro vyhledávání: '"Leandro Dihl"'
Publikováno v:
Applied Sciences, Vol 11, Iss 19, p 8821 (2021)
The identification of a person is a natural way to gain access to information or places. A face image is an essential element of visual validation. In this paper, we present the Card3DFace application, which captures a single-shot image of a person
Externí odkaz:
https://doaj.org/article/f8cc781e5ca14aaab3227dd7dcdffd88
Autor:
Paulo Knob, Estevão Testa, gabriel Lima, Leandro Dihl, Marlon Fernandes de Alcântara, Rodolfo Migon Favaretto, Soraia Raupp Musse
Publikováno v:
Entertainment Computing. 27:179-187
Nowadays, there are many different types of NPCs (Non-Playable Character) in games, which can be endowed with different abilities, levels of intelligence and more or less realistic motion. How much the NPCs abilities are sophisticated, more complex a
Publikováno v:
VISIGRAPP (1: GRAPP)
3D face models are widely used for several purposes, such as biometric systems, face verification, facial expression recognition, 3D visualization, and so on. They can be captured by using different kinds of devices, like plenoptic cameras, structure
Autor:
Soraia Raupp Musse, Leandro Dihl, Felipe Vilanova, Rodolfo Migon Favaretto, Angelo Brandelli Costa
Publikováno v:
SIBGRAPI
The use of information technology in the study of human behavior is a subject of great scientific interest. Cultural and personality aspects are factors that influence how people interact with one another in a crowd. This paper presents a methodology
Autor:
Paulo Knob, Estevão Testa, Soraia Raupp Musse, Rodolfo Migon Favaretto, Leandro Dihl, Gabriel L. B. da Silva, Marlon Alcantara
Publikováno v:
2017 IEEE Virtual Humans and Crowds for Immersive Environments (VHCIE).
The virtual humans behaviors can be endowed with different levels of intelligence and their action/motion can present more or less realism. In this scope, it is still a challenge to create, in an automatic and easy way, virtual humans that move and b
Autor:
Leandro Dihl, Soraia Raupp Musse
Publikováno v:
Expert Systems with Applications. 41:6305-6314
This paper presents a new model to identify 3D human poses in pictures, given a single input image. The proposed approach is based on a well known model found in the literature, including improvements in terms of biomechanical restrictions aiming to
Publikováno v:
SIBGRAPI
We propose a new methodology to detect social aspects of crowds in video sequences based on pedestrian features, which are obtained through image processing/computer vision techniques. The main idea is to apply and extend the concepts of Fundamental
Publikováno v:
ICIP
This paper presents a methodology to characterize information about groups of people with the main goal of detecting cultural aspects. Based on tracked pedestrians, groups are detected and characterized. Group information is then used to find out Cul
Publikováno v:
Journal of Mathematical Imaging and Vision. 45:293-307
This paper presents an approach for object tracking based on multiple disjoint patches. Initially, the target is subdivided into a set of rectangular patches, and each patch is represented parametrically by the mean vector and covariance matrix compu
Publikováno v:
SBGames
This article presents a computational model for procedural generation of customized facade and interior styles of buildings for use in three-dimensional virtual environments of games and simulations. The model makes use of two types of input informat