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pro vyhledávání: '"Lauren E. Buck"'
Publikováno v:
IEEE Transactions on Visualization and Computer Graphics. 28:2102-2113
In this paper, we examine how embodiment and manipulation of a self-avatar's dimensions - specifically the arm length - affect users' judgments of the personal space around them in an immersive virtual environment. In the real world, personal space i
Autor:
Seok Jin Hong, Sunil Shenoy, Bobby Bodenheimer, Jason Scott, Lauren E. Buck, Sohee Park, Tatiana Baxter, Hyeon-Seung Lee
Publikováno v:
Schizophr Bull
Self-disturbances such as an anomalous perception of one’s own body boundary are central to the phenomenology of schizophrenia (SZ), but measuring the spatial parameters of the hypothesized self–other boundary has proved to be challenging. Peripe
Autor:
Bobby Bodenheimer, Lauren E. Buck
Publikováno v:
VR Workshops
The privacy and security of personal data has been at the forefront of public concern for some time now, and is typically understood in the context of data collected from online interaction (social media, transactions, search engine queries, etc.). T
Autor:
Bobby Bodenheimer, Lauren E. Buck, Gayathri Narasimham, Taylor N. Smith, Jeanine K. Stefanucci, Sarah H. Creem-Regehr, Holly C. Gagnon
Publikováno v:
SAP
Mixed reality is increasingly being used for training, especially for tasks that are difficult for humans to perform such as far distance perception. Although there has been much prior work on the perception of distance in mixed reality, the majority
Autor:
Lauren E. Buck
Publikováno v:
VR Workshops
A plethora of neurocognitive research suggests that the brain segments space into near and far space, known as peripersonal and extrapersonal space. For the purpose of this dissertation, we focus on peripersonal space, which can be categorized as the
Publikováno v:
VR
Navigation and wayfinding are often accomplished collectively, with groups of people. Yet most studies of navigation and wayfinding behavior, and of the acquisition of spatial knowledge more generally, focus on the individual. In this paper we extend
Publikováno v:
ACM Transactions on Applied Perception. 15:1-15
Underestimation of egocentric distances in immersive virtual environments using various head-mounted displays (HMDs) has been a puzzling topic of research interest for several years. As more commodity-level systems become available to developers, it
Autor:
Joshua Klag, Bobby Bodenheimer, Lauren E. Buck, Timothy P. McNamara, Priya Rajan, Richard Paris
Publikováno v:
SAP
Navigation, or the means by which people find their way in an environment, depends on the ability to combine information from multiple sources so that properties of an environment, such as the location of a goal, can be estimated. An important source
Publikováno v:
IEEE transactions on visualization and computer graphics. 25(5)
An essential question in understanding how to develop and build collaborative immersive virtual environments (IVEs) is recognizing how people perform actions together. Many actions in the real world require that people act without prior planning, and
Autor:
Seok Jin Hong, Lauren E. Buck, Sohee Park, Andrea Prada, Hyeon-Seung Lee, Robert E. Bodenheimer
Publikováno v:
Schizophrenia Bulletin. 45:S274-S275
BACKGROUND: An implicit understanding of one’s body with fixed boundaries allows us to differentiate self from other. However, individuals with schizophrenia (SZ) frequently report experiencing bodily self-disturbances such as sudden changes in siz