Zobrazeno 1 - 10
of 18
pro vyhledávání: '"Lauren C. Hall"'
Publikováno v:
Scientific Reports, Vol 14, Iss 1, Pp 1-13 (2024)
Abstract Microtransactions provide optional, virtual, video game goods that, for an additional cost to the player, provide additional game content and alter the gameplay experience. Loot boxes—a specific form of microtransaction—offer randomised
Externí odkaz:
https://doaj.org/article/0b5300ee22f649ceb38d48f035bee292
Publikováno v:
Scientific Reports, Vol 12, Iss 1, Pp 1-8 (2022)
Abstract Loot boxes are randomised rewards available in some video games, often purchasable for real-world money. Loot boxes have been likened to conventional forms of gambling and may satisfy legal requirements to be considered bona fide gambling in
Externí odkaz:
https://doaj.org/article/6628b485701c458da0e7b28176aafcbb
Publikováno v:
PeerJ, Vol 9, p e10705 (2021)
COVID-19 has prompted widespread self-isolation and citywide/countrywide lockdowns. The World Health Organisation (WHO) has encouraged increased digital social activities such as video game play to counteract social isolation during the pandemic. How
Externí odkaz:
https://doaj.org/article/0db787fba07b4197ae8fd35b76c181cc
Publikováno v:
International Gambling Studies. 21:460-479
Loot boxes are purchasable randomised rewards contained in some video games. Concerns have been raised that these share psychological and structural features with traditional forms of gambling, and that they may exacerbate excessive video gameplay. H
Publikováno v:
Nature Human Behaviour. 4:986-988
Do purchasable randomised reward mechanisms in video games (loot boxes) constitute gambling? Opinions often rest on whether virtual items obtained from loot boxes have real-world value. Using market data from real transactions, we show that virtual i
Publikováno v:
PeerJ, Vol 9, p e10705 (2021)
PeerJ
PeerJ
COVID-19 has prompted widespread self-isolation and citywide/countrywide lockdowns. The World Health Organisation (WHO) has encouraged increased digital social activities such as video game play to counteract social isolation during the pandemic. How
Publikováno v:
Nature human behaviour. 4(10)
Publikováno v:
PLoS ONE, Vol 15, Iss 3, p e0230378 (2020)
PLoS ONE
PLoS ONE
Loot boxes are digital containers of randomised rewards available in many video games. Due to similarities between some loot boxes and traditional forms of gambling, concerns regarding the relationship between spending on loot boxes in video games an
Publikováno v:
Climatic Change. 149:159-171
Social scientists and science communicators are concerned about the apparent discrepancy between the scientific consensus on climate change (Anderegg et al. Proc Natl Acad Sci 107:12107–12109, 2010; Doran and Zimmerman EOS Trans Am Geophys Union 90
Publikováno v:
The Lancet Planetary Health, Vol 5, Iss 5, Pp e251-e252 (2021)