Zobrazeno 1 - 10
of 18
pro vyhledávání: '"Laura Trutoiu"'
Autor:
Krzysztof Wolski, Laura Trutoiu, Zhao Dong, Zhengyang Shen, Kevin Mackenzie, Alexandre Chapiro
Publikováno v:
ACM Transactions on Graphics
Proceedings of ACM SIGGRAPH Asia 2022
Proceedings of ACM SIGGRAPH Asia 2022
In this work we take a novel perception-centered approach to quantify distortions on 3D geometry of faces, to which humans are particularly sensitive. We generated a dataset, composed of 100 high-quality and demographically-balanced face scans. We th
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::cf1d5ed74364b33a3623460ad1abc9c1
https://hdl.handle.net/21.11116/0000-000C-209F-D21.11116/0000-000C-20A1-9
https://hdl.handle.net/21.11116/0000-000C-209F-D21.11116/0000-000C-20A1-9
Autor:
John P. Kelly, N. Benjamin Erichson, Steven L. Brunton, Laura Trutoiu, Chen Gong, Eric J. Seibel, Brian T. Schowengerdt
Publikováno v:
IEEE Transactions on Medical Imaging. 38:1993-2004
Retinal template matching and registration is an important challenge in teleophthalmology with low-cost imaging devices. However, the images from such devices generally have a small field of view (FOV) and image quality degradations, making matching
Autor:
Markus Wojcik, Maria V. Sanchez-Vives, Mar Gonzalez-Franco, Jaron Lanier, Mel Slater, Jeremy N. Bailenson, Ye Pan, Antonella Maselli, Bernhard Spanlang, Sergio Orts-Escolano, Anthony Steed, Laura Trutoiu, Nuria Pelechano, Eyal Ofek, Verónica Orvalho, Domna Banakou, Angus Antley
Publikováno v:
UPCommons. Portal del coneixement obert de la UPC
Universitat Politècnica de Catalunya (UPC)
Frontiers in Virtual Reality
Universitat Politècnica de Catalunya (UPC)
Frontiers in Virtual Reality
As part of the open sourcing of the Microsoft Rocketbox avatar library for research and academic purposes, here we discuss the importance of rigged avatars for the Virtual and Augmented Reality (VR, AR) research community. Avatars, virtual representa
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::781c58c8b72bc13953020df35683b021
https://hdl.handle.net/2117/334502
https://hdl.handle.net/2117/334502
Autor:
Ira Kemelmacher-Shlizerman, Laura Trutoiu, Joelle Zimmermann, John F. Akers, Brian T. Schowengerdt
Publikováno v:
SUI
We present a case study on the use of mixed reality (MR) spatial computing in a fully remote classroom. We conducted a 10-week undergraduate class fully online, using a combination of traditional teleconferencing software and MR spatial computing (Ma
Autor:
Kyle Olszewski, Chongyang Ma, Lingyu Wei, Pei-Lun Hsieh, Hao Li, Tristan Thomas Trutna, Aaron Nicholls, Laura Trutoiu
Publikováno v:
ACM Transactions on Graphics. 34:1-9
There are currently no solutions for enabling direct face-to-face interaction between virtual reality (VR) users wearing head-mounted displays (HMDs). The main challenge is that the headset obstructs a significant portion of a user's face, preventing
Publikováno v:
ACM Transactions on Applied Perception. 11:1-15
Creating facial animations that convey an animator’s intent is a difficult task because animation techniques are necessarily an approximation of the subtle motion of the face. Some animation techniques may result in linearization of the motion of v
Autor:
Eric Whitmire, Robert Dale Cavin, Scally Brian Michael, Laura Trutoiu, David R. Perek, Shwetak N. Patel, James O. Phillips
Publikováno v:
ISWC
Eye tracking is a technology of growing importance for mobile and wearable systems, particularly for newly emerging virtual and augmented reality applications (VR and AR). Current eye tracking solutions for wearable AR and VR headsets rely on optical
Publikováno v:
ACM Transactions on Applied Perception. 8:1-17
Facial animation often falls short in conveying the nuances present in the facial dynamics of humans. In this article, we investigate the subtleties of the spatial and temporal aspects of eye blinks. Conventional methods for eye blink animation gener
Publikováno v:
ACM Transactions on Applied Perception. 7:1-12
We consume video content in a multitude of ways, including in movie theaters, on television, on DVDs and Blu-rays, online, on smart phones, and on portable media players. For quality control purposes, it is important to have a uniform viewing experie
Publikováno v:
Proceedings of the ACM Symposium on Applied Perception - SAP '14.