Zobrazeno 1 - 10
of 18
pro vyhledávání: '"Laura Arns"'
Autor:
Laura Arns, Carolina Cruz-Neira
The concept of virtual reality, although evolving due to technological advances, has always been fundamentally defined as a revolutionary way for humans to interact with computers. The revolution comes from the concept of immersion, which is the esse
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::ffe06b79739167c01284374bf980bc32
https://doi.org/10.31274/rtd-180813-14259
https://doi.org/10.31274/rtd-180813-14259
Virtual reality mock-ups for healthcare facility design and a model for technology hub collaboration
Publikováno v:
Journal of Building Performance Simulation. 3:185-195
In the wake of building information modelling, virtual reality is receiving attention for visualizing design details by means of virtual prototypes or virtual mock-ups. Examples for courthouse design review have prompted application to healthcare fac
Autor:
Yll Haxhimusa, Emil Stefanov, Zygmunt Pizlo, Laura Arns, David Foldes, Joseph Catrambone, Edward Carpenter
Publikováno v:
The Journal of Problem Solving
When a two-dimensional (2D) traveling salesman problem (TSP) is presented on a com- puter screen, human subjects can produce near-optimal tours in linear time. In this study we tested human performance on a real and virtual floor, as well as in a thr
Publikováno v:
Collaborative Design in Virtual Environments ISBN: 9789400706040
Full scale physical mock-ups of specific hospital units such as patient rooms are routinely utilized to serve the multiple purposes of constructors, designers, and owner stakeholders for healthcare facility projects. The shortcoming with this practic
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::a201e08be038c3480747d2d843d690f7
https://doi.org/10.1007/978-94-007-0605-7_15
https://doi.org/10.1007/978-94-007-0605-7_15
Publikováno v:
IEEE transactions on visualization and computer graphics. 16(5)
We introduce the general pinhole camera (GPC), defined by a center of projection (i.e., the pinhole), an image plane, and a set of sampling locations in the image plane. We demonstrate the advantages of the GPC in the contexts of remote visualization
Publikováno v:
HAPTICS
This paper presents three psychophysical experiments that attempt to determine whether human perception of force amplitude is isotropic in a virtual environment (VE). Participants employed passive or active forces in the same or different directions.
Publikováno v:
IMMERSCOM
The general goal of our research is the creation of a natural and intuitive interface for navigation, interaction, and input/recognition of American Sign Language (ASL) math signs in immersive Virtual Environments (VE) for the Deaf. The specific obje
Publikováno v:
VRST
The anthrax attacks of 2001 brought professional and public attention to the significance of successful crisis communication in the context of bioterrorism. The project discussed in this paper is an initiative taken to respond to the calls for more e
Autor:
Laura Arns, Melinda M. Knight
Publikováno v:
APGV
SIGGRAPH Research Posters
SIGGRAPH Research Posters
The work presented in this poster is a study of cybersickness in 450 visitors to a virtual reality (VR) lab on a university campus. Researchers observed several interesting trends, including an increased incidence and severity of sickness among older
Publikováno v:
SIGGRAPH Educators Program
In this paper we describe the development of a new immersive 3D learning environment to increase mathematical skills of deaf children. The application teaches mathematical concepts and ASL (American Sign Language) math terminology through user intera