Zobrazeno 1 - 10
of 76
pro vyhledávání: '"Laura Anna Ripamonti"'
Publikováno v:
International Journal of Computer Games Technology, Vol 2014 (2014)
Video games are (also) real-time interactive graphic simulations: hence, providing a convincing physics simulation for each specific game environment is of paramount importance in the process of achieving a satisfying player experience. While the exi
Externí odkaz:
https://doaj.org/article/222f5e99be5b4a0c843ba20cde89cc90
Autor:
Francesco Garavaglia, Renato Avellar Nobre, Laura Anna Ripamonti, Dario Maggiorini, Davide Gadia
Publikováno v:
2022 IEEE Conference on Games (CoG).
Publikováno v:
Multimedia Tools and Applications. 80:34933-34969
Approaches based on Procedural Content Generation (PCG) are more and more diffused among video game developers. They offer many advantages, among which two of the most notables are the opportunity to lighten the burden of level designers and the poss
Publikováno v:
Multimedia Tools and Applications. 79:33657-33686
A video game is an interactive software able to arouse intense emotions in players. Consequentially, different theories have been proposed to understand which game aspects are able to affect the players’ emotional state. However, only few works hav
Autor:
Federico Aliprandi, Renato Avellar Nobre, Laura Anna Ripamonti, Davide Gadia, Dario Maggiorini
Publikováno v:
Extended Reality ISBN: 9783031155529
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::369d802b9aba5a076753b6c97865e512
https://doi.org/10.1007/978-3-031-15553-6_14
https://doi.org/10.1007/978-3-031-15553-6_14
Publikováno v:
GoodIT
Every year, in Europe alone, hundreds of workers die by falling from high height. This number could be greatly reduced by means of better training and quick detection of individuals with issues toward work at height. Workers proving to be less suited
Publikováno v:
CHItaly
Video games are complex multidisciplinary artefacts, that more and more include sophisticated narrative content able to leverage emotions in players. Due to their interactive nature, they should meet the expectation of a diversified audience. Till no
Autor:
Laura Maye, Dario Meggiorini, Fabio Pellacini, Giovanna Varni, Maria De Marsico, Ilaria Mariani, Maurizio Mancini, Davide Gadia, David Murphy, Patrick O'Toole, Laura Anna Ripamonti
Publikováno v:
CHItaly
This paper shortly summarizes the research lines underlining the joint workshop held at CHItaly 2021 with title “Joint workshop on Games-Human Interaction (GHItaly21) and Multi-party Interaction in eXtended Reality (MIXR)”, and sketched the expec
Publikováno v:
CHItaly
The use of recommender systems has a large diffusion in the e-commerce and entertainment services. These systems try to suggest to the users a personalized set of other items or products, likely to be of interest and compatible to their preferences.