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BIRAFFE2, a multimodal dataset for emotion-based personalization in rich affective game environments
Autor:
Krzysztof Kutt, Dominika Drążyk, Laura Żuchowska, Maciej Szelążek, Szymon Bobek, Grzegorz J. Nalepa
Publikováno v:
Scientific Data, Vol 9, Iss 1, Pp 1-15 (2022)
Measurement(s) personality trait • gaming experience • game experience • Electrocardiography • Galvanic Skin Response • Accelerometer • Gyroscope • In-Game Activity • Facial Expression • Emotion • Screen recording • Age Technolo
Externí odkaz:
https://doaj.org/article/5a78bbf63c2b43d89d5cfe153d060dea