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pro vyhledávání: '"Larissa Raga"'
Publikováno v:
The African Journal of Information and Communication, Iss 18, Pp 7-32 (2016)
“Gamification”, or the use of game elements outside the gaming context, is a recent trend in learning approaches and has been used to digitally engage and motivate people to accomplish their learning objectives. The study described in this ar
Externí odkaz:
https://doaj.org/article/779e9e70c12d45869e1e8bb9d23d0936
Publikováno v:
The African Journal of Information and Communication, Iss 18, Pp 7-32 (2016)
“Gamification”, or the use of game elements outside the gaming context, is a recent trend in learning approaches and has been used to digitally engage and motivate people to accomplish their learning objectives. The study described in this articl