Zobrazeno 1 - 10
of 15
pro vyhledávání: '"Lalya Gaye"'
Publikováno v:
A NIME Reader ISBN: 9783319472133
NIME
NIME
The new field of mobile music emerges at the intersection of ubiquitous computing, portable audio technology and NIME. We have held a series of international workshop on this topic with leading projects and speakers, in order to establish a community
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::1cdd18ffa043e6837c0595d4ff653b78
https://doi.org/10.1007/978-3-319-47214-0_17
https://doi.org/10.1007/978-3-319-47214-0_17
Autor:
Peter Wright, Lalya Gaye
Publikováno v:
UbiComp
We present the use of plastic fuse beads as a prototyping approach in physical computing and as a material in electronic circuitry. We introduce the properties of this craft and material, and describe a collaborative experiment with a group of teenag
Autor:
Lalya Gaye, Atau Tanaka
Publikováno v:
Creativity & Cognition
We describe a collaborative design project with a group of young people in which an interactive educational information pack for teenagers was implemented. Instead of just providing input to a design project, the young people initiated, controlled an
Publikováno v:
CHI Extended Abstracts
With the advent of interactive digital media, people are\ud no longer simply ‘users’. They actively shift between\ud various roles: author, collaborator, and even performer.\ud We coin the term “user in flux” to problematize static\ud definit
Publikováno v:
IFIP Advances in Information and Communication Technology
Second IFIP TC 14 Entertainment Computing Symposium (ECS) / Held as Part of World Computer Congress (WCC)
Second IFIP TC 14 Entertainment Computing Symposium (ECS) / Held as Part of World Computer Congress (WCC), Sep 2010, Brisbane, Australia. pp.169-178, ⟨10.1007/978-3-642-15214-6_17⟩
IFIP Advances in Information and Communication Technology ISBN: 9783642152139
ECS
Second IFIP TC 14 Entertainment Computing Symposium (ECS) / Held as Part of World Computer Congress (WCC)
Second IFIP TC 14 Entertainment Computing Symposium (ECS) / Held as Part of World Computer Congress (WCC), Sep 2010, Brisbane, Australia. pp.169-178, ⟨10.1007/978-3-642-15214-6_17⟩
IFIP Advances in Information and Communication Technology ISBN: 9783642152139
ECS
International audience; We apply techniques drawn from interactive media art in fieldwork for social inclusion. Advanced mobile media and grassroots DIY techniques are used to bring creative practice with digital media into community based outreach w
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::d151c9c120c110910a961f47f59d9f18
https://hal.inria.fr/hal-01056345/document
https://hal.inria.fr/hal-01056345/document
Publikováno v:
IDC
SIDE is a UK-based research project investigating the social benefits of digital technologies for marginalized social groups. The Creative Media Group works in particular with creative practices and young people, with a twofold research focus: the fo
Autor:
Lalya Gaye, Maria Håkansson
Publikováno v:
Conference on Designing Interactive Systems
Sensor-based interaction has enabled a variety of new creative practices. With ubiquitous computing, designing for creative user experience with sensor-based devices benefits from new opportunities as well as new challenges. We propose a design appro
Publikováno v:
NordiCHI
In context photography, sensors gather real-time context information, which visually affects a photograph as it is taken. We have implemented a prototype running on standard camera phones. It uses sound and movement as context information and a set o
Publikováno v:
CHI Extended Abstracts
Wireless peer-to-peer network technology enables new types of collaborative practices among people in public space and across multiple locations. BashoCam is an on-going project that designs for a collective aesthetic practice across wireless peer-to
Publikováno v:
CHI Extended Abstracts
We developed context photography to provide an alternative photographic experience. Sensors gather real-time context information which visually affects a photograph as it is taken. In an exploratory study, we investigated how people would experience,