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pro vyhledávání: '"La Guardia D."'
Using the educational potential mapper to design an adaptive serious game: The 'uManager' case study
Publikováno v:
Lecture notes in computer science 10653 LNCS (2017): 251–253.
info:cnr-pdr/source/autori:Gentile M.; Perna S.; Citta G.; Ottaviano S.; Dal Grande V.; La Guardia D.; Allegra M./titolo:Using the educational potential mapper to design an adaptive serious game: The "uManager" case study/doi:/rivista:Lecture notes in computer science/anno:2017/pagina_da:251/pagina_a:253/intervallo_pagine:251–253/volume:10653 LNCS
info:cnr-pdr/source/autori:Gentile M.; Perna S.; Citta G.; Ottaviano S.; Dal Grande V.; La Guardia D.; Allegra M./titolo:Using the educational potential mapper to design an adaptive serious game: The "uManager" case study/doi:/rivista:Lecture notes in computer science/anno:2017/pagina_da:251/pagina_a:253/intervallo_pagine:251–253/volume:10653 LNCS
The frame pedagogy is a methodological framework that gives a key role to the concept of game mechanic in identifying the educational domain of a game. In this view, the activation of a subset of the game mechanics highlights a portion of the domain.
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=cnr_________::58b871b4d6c0844108ca899bf3c661fd
http://www.cnr.it/prodotto/i/381902
http://www.cnr.it/prodotto/i/381902
Publikováno v:
International journal of education and information technologies 9 (2015): 200–204.
info:cnr-pdr/source/autori:Dario La Guardia, Marco Arrigo, Manuel Gentile, Simona Ottaviano,Valentina Dal Grande, Mario Allegra/titolo:Astronomy Communication: the REAL knowledge hub/doi:/rivista:International journal of education and information technologies/anno:2015/pagina_da:200/pagina_a:204/intervallo_pagine:200–204/volume:9
ResearcherID
info:cnr-pdr/source/autori:Dario La Guardia, Marco Arrigo, Manuel Gentile, Simona Ottaviano,Valentina Dal Grande, Mario Allegra/titolo:Astronomy Communication: the REAL knowledge hub/doi:/rivista:International journal of education and information technologies/anno:2015/pagina_da:200/pagina_a:204/intervallo_pagine:200–204/volume:9
ResearcherID
May 2014 saw the launch of a new online environment devoted to astronomy education and outreach, called REAL, Educational Resources for Laboratorial Astronomy, hosted on edu.inaf.it. (http://www. http://edu.inaf.it/). It was created, within the proje
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=dedup_wf_001::bb1be5cae4f86135aefb0d3d0b9ee75f
https://publications.cnr.it/doc/342284
https://publications.cnr.it/doc/342284
Akademický článek
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Autor:
Allegra M., Dal Grande V., Fulantelli G., Gentile M., La Guardia D., Messineo L. Ottaviano S., Taibi D.
Nell'ambito dei network nazionali,previsti nel progetto PNPV ciascun partner ha proceduto alla selezione dei soggetti che hanno partecipato all'attività di testing del nuovo modello. I gruppi target sono: studenti, formatori/docenti/orientatori, e a
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=cnr_________::9037d5b4111508550a553c4823958a15
http://www.cnr.it/prodotto/i/227338
http://www.cnr.it/prodotto/i/227338
Publikováno v:
Experiential Learning in Virtual Worlds: Opening an Undiscovered Country, edited by Paul Jerry & Linda Lindsey, pp. 199–207. Oxford: Inter-Disciplinary Press, 2011
info:cnr-pdr/source/autori:Allegra M., La Guardia D., Gentile M., Fulantelli G., Taibi D./titolo:On line games for understanding elements of complex situations/titolo_volume:Experiential Learning in Virtual Worlds: Opening an Undiscovered Country/curatori_volume:Paul Jerry & Linda Lindsey/editore: /anno:2011
info:cnr-pdr/source/autori:Allegra M., La Guardia D., Gentile M., Fulantelli G., Taibi D./titolo:On line games for understanding elements of complex situations/titolo_volume:Experiential Learning in Virtual Worlds: Opening an Undiscovered Country/curatori_volume:Paul Jerry & Linda Lindsey/editore: /anno:2011
The efficacy of the use of digital games to improve some skills or knowledge is presented in several scientific papers and they are considered more and more positively also by teachers. At the same time, the introduction of digital games in the class
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=cnr_________::55cc756d692b72eb6247b69f1e0133f4
http://puma.isti.cnr.it/linkres.php?resource=cnr.itd/cnr.itd.pa/2011-A1-001
http://puma.isti.cnr.it/linkres.php?resource=cnr.itd/cnr.itd.pa/2011-A1-001
Publikováno v:
Annals of Spiru Haret University, Mathematics-Informatics Series 5 (2010): 15–22.
info:cnr-pdr/source/autori:Allegra M., La Guardia D., Gentile M., Taibi D., Fulantelli G.,/titolo:A Digital Game Approach For Entrepreneurial Mindsets/doi:/rivista:Annals of Spiru Haret University, Mathematics-Informatics Series/anno:2010/pagina_da:15/pagina_a:22/intervallo_pagine:15–22/volume:5
info:cnr-pdr/source/autori:Allegra M., La Guardia D., Gentile M., Taibi D., Fulantelli G.,/titolo:A Digital Game Approach For Entrepreneurial Mindsets/doi:/rivista:Annals of Spiru Haret University, Mathematics-Informatics Series/anno:2010/pagina_da:15/pagina_a:22/intervallo_pagine:15–22/volume:5
The OSLO conference and agenda on "Entrepreneurship Education in Europe: Fostering Entrepreneurial Mindsets through Education and Learning", highlight the main experiences in Europe and their outcomes regarding the promotion of entrepreneurship in ed
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=cnr_________::c147296694035900d6b52e93143c7506
https://publications.cnr.it/doc/73129
https://publications.cnr.it/doc/73129
Publikováno v:
The 4th International Conference on Virtual Learning : VIRTUAL LEARNING-VIRTUAL REALITY-ICVL, pp. 91–97, IASI (Romania), 30 October-1 November 2009
info:cnr-pdr/source/autori:Allegra M., Fulantelli G., Gentile M., Taibi D., La Guardia D./congresso_nome:The 4th International Conference on Virtual Learning : VIRTUAL LEARNING-VIRTUAL REALITY-ICVL/congresso_luogo:IASI (Romania)/congresso_data:30 October-1 November 2009/anno:2009/pagina_da:91/pagina_a:97/intervallo_pagine:91–97
info:cnr-pdr/source/autori:Allegra M., Fulantelli G., Gentile M., Taibi D., La Guardia D./congresso_nome:The 4th International Conference on Virtual Learning : VIRTUAL LEARNING-VIRTUAL REALITY-ICVL/congresso_luogo:IASI (Romania)/congresso_data:30 October-1 November 2009/anno:2009/pagina_da:91/pagina_a:97/intervallo_pagine:91–97
Setting up an enterprise requires enthusiasm, creativity and perseverance, while afterwards the gradual expansion of a company calls instead for management skills like efficiency, efficacy and reliability. Since both personality and management skills
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=cnr_________::3185cc83654679280234f1761865fdf9
https://publications.cnr.it/doc/97507
https://publications.cnr.it/doc/97507
Akademický článek
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Akademický článek
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Akademický článek
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