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pro vyhledávání: '"LUEBKE, DAVID"'
Modern avatar generators allow anyone to synthesize photorealistic real-time talking avatars, ushering in a new era of avatar-based human communication, such as with immersive AR/VR interactions or videoconferencing with limited bandwidths. Their saf
Externí odkaz:
http://arxiv.org/abs/2305.03713
Autor:
Brown, Rachel, DuTell, Vasha, Walter, Bruce, Rosenholtz, Ruth, Shirley, Peter, McGuire, Morgan, Luebke, David
Computer graphics seeks to deliver compelling images, generated within a computing budget, targeted at a specific display device, and ultimately viewed by an individual user. The foveated nature of human vision offers an opportunity to efficiently al
Externí odkaz:
http://arxiv.org/abs/2107.11505
Autor:
Habib, Mahpara, Esquino, Aaron M., Hughes, Ryan, Soepyan, Frits Byron, Nemetz, Leo R., Zhang, Zhien, Haque, Md Emdadul, Luebke, David R., Lipscomb, G. Glenn, Matuszewski, Michael S., Bhattacharyya, Debangsu, Hornbostel, Katherine M.
Publikováno v:
In Carbon Capture Science & Technology March 2024 10
Autor:
Li, Richard, Whitmire, Eric, Stengel, Michael, Boudaoud, Ben, Kautz, Jan, Luebke, David, Patel, Shwetak, Akşit, Kaan
Gaze tracking is an essential component of next generation displays for virtual reality and augmented reality applications. Traditional camera-based gaze trackers used in next generation displays are known to be lacking in one or multiple of the foll
Externí odkaz:
http://arxiv.org/abs/2009.06875
We introduce a new gaze tracker for Head Mounted Displays (HMDs). We modify two off-the-shelf HMDs to be gaze-aware using Light Emitting Diodes (LEDs). Our key contribution is to exploit the sensing capability of LEDs to create low-power gaze tracker
Externí odkaz:
http://arxiv.org/abs/2003.08499
Autor:
Spjut, Josef, Boudaoud, Ben, Kim, Jonghyun, Greer, Trey, Albert, Rachel, Stengel, Michael, Aksit, Kaan, Luebke, David
Publikováno v:
in IEEE Transactions on Visualization and Computer Graphics, vol. 26, no. 5, pp. 2126-2134, May 2020
Emergent in the field of head mounted display design is a desire to leverage the limitations of the human visual system to reduce the computation, communication, and display workload in power and form-factor constrained systems. Fundamental to this r
Externí odkaz:
http://arxiv.org/abs/1905.06229
Foveation and focus cue are the two most discussed topics on vision in designing near-eye displays. Foveation reduces rendering load by omitting spatial details in the content that the peripheral vision cannot appreciate; Providing richer focal cue c
Externí odkaz:
http://arxiv.org/abs/1708.06034
Autor:
Luebke, David M., author
Publikováno v:
A Companion to Multiconfessionalism in the Early Modern World. 28:127-154