Zobrazeno 1 - 8
of 8
pro vyhledávání: '"L. Virginayoga Hignasari"'
Publikováno v:
Utamax, Vol 5, Iss 3, Pp 214-230 (2023)
This research aims to determine the appropriate strategy for implementing the Project Based Learning (PjBL) model in Mathematics courses at the Higher Education level. This research is qualitative with case study method. The samples in this research
Externí odkaz:
https://doaj.org/article/d1ccc7f604a545b3b1203da0a105673a
Publikováno v:
Jurnal Ilmiah SINERGI, Vol 22, Iss 2, Pp 132-138 (2018)
In the distribution of goods, the efficiency of goods delivery one of which was determined by the path that passed to deliver the goods. The problem of choosing the shortest route was known as the Traveling Salesman Problem (TSP). To solve the proble
Externí odkaz:
https://doaj.org/article/65579714f54a4ec982d6dce9d83d68aa
Publikováno v:
Jurnal Kependidikan, Vol 6, Iss 2, Pp 206-219 (2020)
This study is aimed to develop e-learning media with self-assessment methods to improve mathematics learning outcomes of college students. The model used in the development of e-learning was the ADDIE model. The sample of this study was 39 college st
Externí odkaz:
https://doaj.org/article/01e4ba42e4624ee1b0c070ea3833a96f
Autor:
L. Virginayoga Hignasari
Publikováno v:
Jurnal Ilmiah Vastuwidya. 5:82-89
Penelitian ini bertujuan untuk mengetahui implementasi pembelajaran coding dan peluang usaha kursus coding di era digitalisasi. Penelitian ini merupakan penelitian kualitatif dengan metode studi Pustaka. Berdasarkan hasil penelitian dapat dijabarkan
Autor:
L. Virginayoga Hignasari
Publikováno v:
Jurnal Ilmiah Vastuwidya. 4:51-58
Penelitian ini bertujuan untuk mengetahui aplikasi logika fuzzy dalam optimasi jumlah produksi dalam suatu industri. Penelitian ini merupakan penelitian kualitatif dengan metode studi Pustaka. Literatur yang telah terkumpul kemudian dikaji utnuk meng
Publikováno v:
JTP-Jurnal Teknologi Pendidikan; Vol 21 No 3 (2019): Jurnal Teknologi Pendidikan; 241-255
The media is based on Virtual Reality, which can help educators as a learning medium to explain the material content of science lessons in learning activities. The purpose of this study is to produce a virtual reality-based learning media on the cont
Autor:
I Komang Wisnu Budi Wijaya, I Gusti Ayu Sinta Diarini, Ni Kadek Kristiandayanti, L. Virginayoga Hignasari, Ni Putu Juni Artini, I Indrawan
Publikováno v:
Proceedings of The 6th Asia-Pacific Education And Science Conference, AECon 2020, 19-20 December 2020, Purwokerto, Indonesia.
Publikováno v:
KOMIK (Konferensi Nasional Teknologi Informasi dan Komputer). 3
Educators use various methods to explain the material so that learning objectives can be achieved, one of the methods is by utilizing learning media. The purpose of using learning media in learning activities is to facilitate communication and learni