Zobrazeno 1 - 10
of 93
pro vyhledávání: '"Løvlie, Anders Sundnes"'
Due to their architecture and how they are trained, artificial neural networks are typically not robust toward pruning, replacing, or shuffling layers at test time. However, such properties would be desirable for different applications, such as distr
Externí odkaz:
http://arxiv.org/abs/2407.04513
Image-generation models are changing how we express ourselves in visual art. However, what people think of AI-generated art is still largely unexplored, especially compared to traditional art. In this paper, we present the design of an interactive re
Externí odkaz:
http://arxiv.org/abs/2405.01901
This paper presents a Research through Design exploration of the potential for using tangible interactions to enable active music experiences - musicking - for non-musicians. We present the Tubularium prototype, which aims to help non-musicians play
Externí odkaz:
http://arxiv.org/abs/2404.09597
Autor:
Meyer, Louie Søs, Aaen, Johanne Engel, Tranberg, Anitamalina Regitse, Kun, Peter, Freiberger, Matthias, Risi, Sebastian, Løvlie, Anders Sundnes
This Research through Design paper explores how object detection may be applied to a large digital art museum collection to facilitate new ways of encountering and experiencing art. We present the design and evaluation of an interactive application c
Externí odkaz:
http://arxiv.org/abs/2403.19174
Ongoing efforts to turn Machine Learning (ML) into a design material have encountered limited success. This paper examines the burgeoning area of AI art to understand how artists incorporate ML in their creative work. Drawing upon related HCI theorie
Externí odkaz:
http://arxiv.org/abs/2403.09374
Autor:
Yates, Mia F., Løvlie, Anders Sundnes
Publikováno v:
Mia F. Yates and Anders S. L{\o}vlie. 2023. Subtle Sound Design: Designing for Experience Blend in a Historic House Museum. J. Comput. Cult. Herit. (November 2023)
In this article, we present and discuss a user-study prototype, developed for Bakkehuset historic house museum in Copenhagen. We examine how the prototype - a digital sound installation - can expand visitors' experiences of the house and offer encoun
Externí odkaz:
http://arxiv.org/abs/2312.13953
Publikováno v:
Hansen, T.O., Jensen, M.L., Tonnesen, L.S.,and L{\o}vlie, A.S. (2023) Stairway to Heaven: Designing for an Embodied Experience with Satellite Data, in IASDR 2023: Life-Changing Design, 9-13 October, Milan, Italy
This paper explores the design of an interactive installation in a science center which facilitates an embodied experience with satellite data. This addresses a central concern for experience design in museums, which is the question of how to integra
Externí odkaz:
http://arxiv.org/abs/2312.13940
Models leveraging both visual and textual data such as Contrastive Language-Image Pre-training (CLIP), are the backbone of many recent advances in artificial intelligence. In this work, we show that despite their versatility, such models are vulnerab
Externí odkaz:
http://arxiv.org/abs/2307.03798
Autor:
Løvlie, Anders Sundnes
This paper suggests an approach to studying the rhetoric of persuasive computer games through comparative analysis. A comparison of the military propaganda game AMERICA’S ARMY to similar shooter games reveals an emphasis on discipline and constrain
Externí odkaz:
http://opus.kobv.de/ubp/volltexte/2008/2461/
Autor:
Benford, Steve, Løvlie, Anders Sundnes, Ryding, Karin, Rajkowska, Paulina, Bodiaj, Edgar, Darzentas, Dimitrios Paris, Cameron, Harriet R, Spence, Jocelyn, Egede, Joy, Spanjevic, Bogdan
Museums are interested in designing emotional visitor experiences to complement traditional interpretations. HCI is interested in the relationship between Affective Computing and Affective Interaction. We describe Sensitive Pictures, an emotional vis
Externí odkaz:
http://arxiv.org/abs/2203.01041