Zobrazeno 1 - 10
of 14
pro vyhledávání: '"Kyle Heyne"'
Autor:
Jacqueline M. Spencer, Elizabeth H. Lazzara, Eduardo Salas, Lauren E. Benishek, Jordan E. Rogers, Stephanie Zajac, Ashley M. Hughes, Kyle Heyne
Publikováno v:
Consulting Psychology Journal: Practice and Research. 73:1-26
Autor:
Matthew Ohland, Misty Loughry, Richard Layton, Hal Pomeranz, Wendy Bedwell, Rebecca Lyons, Daniel Ferguson, Kyle Heyne, Tripp Driskell, David Woehr
Publikováno v:
2012 ASEE Annual Conference & Exposition Proceedings.
Autor:
Matthew Ohland, Misty Loughry, Richard Layton, rebecca lyons, Daniel Ferguson, Kyle Heyne, Tripp Driskell, David Woehr, Hal Pomeranz, Eduardo Salas, Andrew Loignon, Shirley Sonesh
Publikováno v:
2013 ASEE Annual Conference & Exposition Proceedings.
Autor:
Carl I. Schulman, Brady Patzer, Kyle Heyne, Ashley M. Hughes, Fernanda M Kuchkarian, Antonio Marttos, Eduardo Salas, Elizabeth H. Lazzara, Lauren E. Benishek, Megan E. Gregory
Publikováno v:
Telemedicine and e-Health. 21:670-676
The aim of this study was to examine the impact of a telemedical robot on trauma intensive care unit (TICU) clinician teamwork (i.e., team attitudes, behaviors, and cognitions) during patient rounds.Thirty-two healthcare providers who conduct rounds
Publikováno v:
The Wiley Blackwell Handbook of the Psychology of Training, Development, and Performance Improvement
Publikováno v:
Proceedings of the Human Factors and Ergonomics Society Annual Meeting. 56:1738-1742
The research base for telemedicine is expanding with nearly the voracity that the implementation of tele-medicine systems has. Telerounding is one specific subset of telemedicine where a team of physicians will gather in a specific location and use a
Publikováno v:
Simulation & Gaming. 43:729-760
The serious games community is moving toward research focusing on direct comparisons between learning outcomes of serious games and those of more traditional training methods. Such comparisons are difficult, however, due to the lack of a consistent t
Publikováno v:
Proceedings of the Human Factors and Ergonomics Society Annual Meeting. 55:475-479
There has been an abundance of research on flow state at the individual level and it is often applied to experiences that are typically intended to be enjoyable (e.g., video games and sports). Research has shown that flow state can also be experience
Publikováno v:
Proceedings of the Human Factors and Ergonomics Society Annual Meeting. 54:2398-2402
The science of serious games is growing at a substantial pace, providing new insights into the nature of game-based learning. Recently, research has begun to focus on the elements that comprise serious games and how these elements relate to learning
Autor:
Elizabeth H. Lazzara, Kyle Heyne, Davin Pavlas, Sallie J. Weaver, Eduardo Salas, Aaron S. Dietz, Sowmya Ramachandran
Publikováno v:
Proceedings of the Human Factors and Ergonomics Society Annual Meeting. 54:2294-2298
People operating in today's society frequently encounter complex, dynamic, and ambiguous situations; thus, people must possess mental agility and the ability to adjust quickly yet accurately. Therefore, there is a need to train adaptive expertise to