Zobrazeno 1 - 8
of 8
pro vyhledávání: '"Kwanggyoon Seo"'
Publikováno v:
Computer Graphics Forum. 42:385-396
There has been significant progress in generating an animatable 3D human avatar from a single image. However, recovering texture for the 3D human avatar from a single image has been relatively less addressed. Because the generated 3D human avatar rev
Publikováno v:
Computer Graphics Forum. 41:165-175
Publikováno v:
Computer Graphics Forum. 40:45-55
Publikováno v:
Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies. 5:1-24
An absolute mid-air pointing technique requires a preprocess called registration that makes the system remember the 3D positions and types of objects in advance. Previous studies have simply assumed that the information is already available because i
Publikováno v:
ACM SIGGRAPH 2022 Posters.
Publikováno v:
ACM Transactions on Graphics. 39:1-15
We propose Neural Crossbreed, a feed-forward neural network that can learn a semantic change of input images in a latent space to create the morphing effect. Because the network learns a semantic change, a sequence of meaningful intermediate images c
Publikováno v:
CHI
We propose a method that generates a virtual camera layout of a 3D animation scene by following the cinematic intention of a reference video. From a reference video, cinematic features such as the start frame, end frame, framing, camera movement, and
Autor:
Guozhong Luo, Zilong Huang, Radu Timofte, Kwanggyoon Seo, Jialei Xu, Xingyi Li, Min Shi, Chuannan Sheng, Ang Li, Yang Liu, Tianpeng Feng, Bin Fu, Junjun Jiang, Jiaoyang Yao, Ziyu Zhang, Jung Eun Yoo, Grigory Malivenko, Yiran Wang, Wei-Chi Chen, Samarth Shukla, Andrey Ignatov, Shayan Joya, Zhiguo Cao, Ke Xian, Jian Yin, David Plowman, Xianming Liu, Gang Yu, Chao Ge, Jin-Hua Du, Bo Li, Zhenyu Li, Yicheng Wang, Huanhuan Fan, Zhaobing Kang, Fangwen Tu, Fausto T. Benavides, Pei-Lin Wu
Publikováno v:
CVPR Workshops
Depth estimation is an important computer vision problem with many practical applications to mobile devices. While many solutions have been proposed for this task, they are usually very computationally expensive and thus are not applicable for on-dev
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::761208b6a56bb0efd08830ccf7e5e14c