Zobrazeno 1 - 10
of 12
pro vyhledávání: '"Kwan-Heng Lee"'
Publikováno v:
The International Journal of Advanced Manufacturing Technology. 50:235-252
The use of highly detailed models is continuously increasing in computer-aided design (CAD) design and computer graphics field as the technology of range scanners advances. Real-time rendering and manipulating applications are also increasing to supp
Publikováno v:
Journal of Engineering Design. 19:359-375
To realize the virtual design and prototyping of every digital consumer product faithfully, it is important to allow all the people involved in the design process to experience its realistic appearance and functional behaviour. Proposed in this paper
Autor:
Joung Wook Park, Kwan Heng Lee
Publikováno v:
IEICE Transactions on Information and Systems. :250-257
In this paper we propose a novel method to inpaint highlights and to remove the specularity in the image with specular objects by the color line projection. Color line projection is the method that a color with a surface reflection component is proje
Publikováno v:
IEICE Transactions on Information and Systems. :37-44
We present a depth video enhancement algorithm in order to provide high quality haptic interaction. As the telecommunication technology emerges rapidly, the depth image-based haptic interaction is becoming viable for broadcasting applications. Since
Publikováno v:
2010 International Symposium on Ubiquitous Virtual Reality.
A Digilog Book is an augmented reality (AR) based next generation publication supporting both sentimental analog emotions and immersive digital contents to improve a user’s experience. This paper enhances the Digilog Book authoring tool, ARtalet. T
Publikováno v:
2007 3DTV Conference.
In this paper, we propose depth image processing technique for 3DTV. A depth camera can simultaneously capture color and geometry information of any objects at video frame rate. However, it cannot acquire some regions whose surfaces are shiny and dar
Publikováno v:
Advances in Multimedia Information Processing-PCM 2006 ISBN: 9783540487661
PCM
PCM
The realistic broadcasting is a broadcasting service system using multi-modal immersive media to provide clients with realism that includes such things as photorealistic and 3D display, 3D sound, multi-view interaction and haptic interactions. In suc
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::9c62bdaae6792ee18cfe60961f99aefd
https://doi.org/10.1007/11922162_88
https://doi.org/10.1007/11922162_88
Publikováno v:
SPIE Proceedings.
This paper presents a novel multi-depth map fusion approach for the 3D scene reconstruction. Traditional stereo matching techniques that estimate disparities between two images often produce inaccurate depth map because of occlusion and homogeneous a
Publikováno v:
Advances in Multimedia Information Processing-PCM 2005 ISBN: 9783540300274
PCM (1)
PCM (1)
Previous works related to texture coordinate coding of the three-dimensional(3-D) mesh models employed the same predictor as the geometry coder. However, discontinuities in the texture coordinates cause unreasonable prediction. Especially, discontinu
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::4f5d69efae7ab5c189d0a52c14a5db04
https://doi.org/10.1007/11581772_60
https://doi.org/10.1007/11581772_60
Autor:
Hong-Seok Byun, Kwan Heng Lee
Publikováno v:
Computational Science and Its Applications — ICCSA 2003 ISBN: 9783540401568
ICCSA (3)
ICCSA (3)
This paper presents a new test part that can benchmark various RP techniques. Using the proposed test part, geometrical and dimensional characteristics, as well as the surface finish, can be evaluated. The test part is designed with consideration giv
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::c9095834499ab0ee2646381114cc0d8d
https://doi.org/10.1007/3-540-44842-x_74
https://doi.org/10.1007/3-540-44842-x_74