Zobrazeno 1 - 7
of 7
pro vyhledávání: '"Kuth, Bastian"'
Autor:
Kuth, Bastian, Oberberger, Max, Kawala, Felix, Reitter, Sander, Michel, Sebastian, Chajdas, Matthäus, Meyer, Quirin
We propose a codec specifically designed for meshlet compression, optimized for rapid data-parallel GPU decompression within a mesh shader. Our compression strategy orders triangles in optimal generalized triangle strips (GTSs), which we generate by
Externí odkaz:
http://arxiv.org/abs/2404.06359
Autor:
Biener, Verena, Schneider, Daniel, Gesslein, Travis, Otte, Alexander, Kuth, Bastian, Kristensson, Per Ola, Ofek, Eyal, Pahud, Michel, Grubert, Jens
Publikováno v:
In IEEE transactions on visualization and computer graphics, 2020
Virtual Reality (VR) has the potential to transform knowledge work. One advantage of VR knowledge work is that it allows extending 2D displays into the third dimension, enabling new operations, such as selecting overlapping objects or displaying addi
Externí odkaz:
http://arxiv.org/abs/2008.04559
Autor:
Schneider, Daniel, Otte, Alexander, Gesslein, Travis, Gagel, Philipp, Kuth, Bastian, Damlakhi, Mohamad Shahm, Dietz, Oliver, Ofek, Eyal, Pahud, Michel, Kristensson, Per Ola, Müller, Jörg, Grubert, Jens
Publikováno v:
In IEEE Transactions of Visualization and Computer Graphics (TVCG), 2019
Physical keyboards are common peripherals for personal computers and are efficient standard text entry devices. Recent research has investigated how physical keyboards can be used in immersive head-mounted display-based Virtual Reality (VR). So far,
Externí odkaz:
http://arxiv.org/abs/1907.08153
Autor:
Kuth, Bastian1 (AUTHOR), Oberberger, Max2 (AUTHOR), Chajdas, Matthäus2 (AUTHOR), Meyer, Quirin1 (AUTHOR)
Publikováno v:
Computer Graphics Forum. Dec2023, Vol. 42 Issue 8, p1-8. 8p.
Autor:
Kuth, Bastian, Meyer, Quirin
Skeleton-based animations require per-vertex attributes called vertex-blend attributes. They consist of a weight tuple and a bone index tuple. With meshes becoming more complex, vertex-blend attributes call for compression. However, no technique exis
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::0027877d05ae82fbe2ebd9ff1d346b9c
Autor:
Biener V, Schneider D, Gesslein T, Otte A, Kuth B, Kristensson PO, Ofek E, Pahud M, Grubert J
Publikováno v:
IEEE transactions on visualization and computer graphics [IEEE Trans Vis Comput Graph] 2020 Oct 05; Vol. PP. Date of Electronic Publication: 2020 Oct 05.
Autor:
Schneider D, Otte A, Gesslein T, Gagel P, Kuth B, Damlakhi MS, Dietz O, Ofek E, Pahud M, Kristensson PO, Muller J, Grubert J
Publikováno v:
IEEE transactions on visualization and computer graphics [IEEE Trans Vis Comput Graph] 2019 Nov; Vol. 25 (11), pp. 3190-3201. Date of Electronic Publication: 2019 Aug 12.