Zobrazeno 1 - 10
of 96
pro vyhledávání: '"Kurtulus, Izzetoglu"'
Publikováno v:
Brain Informatics, Vol 9, Iss 1, Pp 1-17 (2022)
Abstract Assessment of expertise development during training program primarily consists of evaluating interactions between task characteristics, performance, and mental load. Such a traditional assessment framework may lack consideration of individua
Externí odkaz:
https://doaj.org/article/775337b06b954dfb90db7070731278db
Autor:
Pratusha Reddy, Kurtulus Izzetoglu, Patricia A. Shewokis, Michael Sangobowale, Ramon Diaz-Arrastia
Publikováno v:
NeuroImage: Clinical, Vol 40, Iss , Pp 103504- (2023)
Damage to the cerebrovascular network is a universal feature of traumatic brain injury (TBI). This damage is present during different phases of the injury and can be non-invasively assessed using functional near infrared spectroscopy (fNIRS). fNIRS s
Externí odkaz:
https://doaj.org/article/41d2562a5d7a427da96bad8b591a58b1
Autor:
Pratusha Reddy, Meltem Izzetoglu, Patricia A. Shewokis, Michael Sangobowale, Ramon Diaz-Arrastia, Kurtulus Izzetoglu
Publikováno v:
Scientific Reports, Vol 11, Iss 1, Pp 1-15 (2021)
Abstract Functional near infrared spectroscopy (fNIRS) measurements are confounded by signal components originating from multiple physiological causes, whose activities may vary temporally and spatially (across tissue layers, and regions of the corte
Externí odkaz:
https://doaj.org/article/70e663cdeef14da4802c25205dddbcc5
Autor:
Kristen Betts, Pratusha Reddy, Tamara Galoyan, Brian Delaney, Donald L. McEachron, Kurtulus Izzetoglu, Patricia A. Shewokis
Publikováno v:
Brain Sciences, Vol 13, Iss 6, p 890 (2023)
Spatial visualization ability (SVA) has been identified as a potential key factor for academic achievement and student retention in Science, Technology, Engineering, and Mathematics (STEM) in higher education, especially for engineering and related d
Externí odkaz:
https://doaj.org/article/84fd5a40dc4042a08c94fade9889e0d8
Publikováno v:
Frontiers in Neuroscience, Vol 13 (2019)
The use of serious game tools in training of medical professions is steadily growing. However, there is a lack of reliable performance assessment methods to evaluate learner’s outcome. The aim of this study is to determine whether functional near i
Externí odkaz:
https://doaj.org/article/677d67c039924350ac9f38862e07729d
Autor:
Kurtulus Izzetoglu, Mehmet Emin Aksoy, Atahan Agrali, Dilek Kitapcioglu, Mete Gungor, Aysun Simsek
Publikováno v:
Brain Sciences, Vol 11, Iss 7, p 937 (2021)
Robot-assisted surgery systems are a recent breakthrough in minimally invasive surgeries, offering numerous benefits to both patients and surgeons including, but not limited to, greater visualization of the operation site, greater precision during op
Externí odkaz:
https://doaj.org/article/fa4a8db4c97b49a894f026baf7cc941a
Publikováno v:
IEEE Transactions on Human-Machine Systems. 52:658-667
Autor:
Shewokis, Kristen Betts, Pratusha Reddy, Tamara Galoyan, Brian Delaney, Donald L. McEachron, Kurtulus Izzetoglu, Patricia A.
Publikováno v:
Brain Sciences; Volume 13; Issue 6; Pages: 890
Spatial visualization ability (SVA) has been identified as a potential key factor for academic achievement and student retention in Science, Technology, Engineering, and Mathematics (STEM) in higher education, especially for engineering and related d
Autor:
Tamara Galoyan, Kristen Betts, Hovag Abramian, Pratusha Reddy, Kurtulus Izzetoglu, Patricia A. Shewokis
Publikováno v:
Brain Sciences, Vol 11, Iss 1, p 45 (2021)
The goal of this study was to examine the effects of task-related variables, such as the difficulty level, problem scenario, and experiment week, on performance and mental workload of 27 healthy adult subjects during problem solving within the spatia
Externí odkaz:
https://doaj.org/article/b0402ebed01a4e85bd42221c34c6ed92
Autor:
Ana R. Andreu-Perez, Mehrin Kiani, Javier Andreu-Perez, Pratusha Reddy, Jaime Andreu-Abela, Maria Pinto, Kurtulus Izzetoglu
Publikováno v:
Brain Sciences, Vol 11, Iss 1, p 106 (2021)
With an increase in consumer demand of video gaming entertainment, the game industry is exploring novel ways of game interaction such as providing direct interfaces between the game and the gamers’ cognitive or affective responses. In this work, ga
Externí odkaz:
https://doaj.org/article/652765d120c540e29061b4d6f2771bfd