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pro vyhledávání: '"Kurt Akeley"'
Autor:
Kurt Akeley
Publikováno v:
Information Display. 31:12-15
Publikováno v:
ACM Transactions on Graphics. 34:1-11
Conventional camera designs usually shun sample irregularities and lens aberrations. We demonstrate that such irregularities and aberrations, when properly applied, can improve the quality and usability of light field cameras. Examples include spheri
Autor:
Kurt Akeley
Publikováno v:
SID Symposium Digest of Technical Papers. 46:76-78
Commercial light field imaging systems that support photography, depth analysis, and other applications are becoming available. We summarize the development of light field photography over the past century, briefly address issues such as depth of fie
Publikováno v:
SIGGRAPH Panels
Computer vision is a rapidly evolving discipline. It includes methods for acquiring, processing, and understanding still images and video to model, replicate, and sometimes, exceed human vision and perform useful tasks.Computer vision will be commonl
Autor:
Kurt Akeley
Publikováno v:
SID Symposium Digest of Technical Papers. 43:459-462
Cameras that capture the 4-D light field incident on their sensor plane, rather than a 2-D projection of that light field, are becoming available. We describe the properties of one such camera, recently introduced by Lytro, and consider how the pictu
Autor:
Henry Packard Moreton, Solomon Boulos, William R. Mark, Kurt Akeley, James Hegarty, Pat Hanrahan, Kayvon Fatahalian
Publikováno v:
ACM Transactions on Graphics. 29:1-8
Current GPUs perform a significant amount of redundant shading when surfaces are tessellated into small triangles. We address this inefficiency by augmenting the GPU pipeline to gather and merge rasterized fragments from adjacent triangles in a mesh.
Publikováno v:
ACM Transactions on Graphics. 28:1-11
We introduce GRAMPS, a programming model that generalizes concepts from modern real-time graphics pipelines by exposing a model of execution containing both fixed-function and application-programmable processing stages that exchange data via queues.
Autor:
John F. Hughes, Andries van Dam, Morgan McGuire, David F. Sklar, James D. Foley, Steven K. Feiner, Kurt Akeley
Computer Graphics: Principles and Practice, Third Edition, remains the most authoritative introduction to the field. The first edition, the original “Foley and van Dam,” helped to define computer graphics and how it could be taught. The second ed
Autor:
Kartik Venkataraman, Jason Sams, David Blythe, Eric Demers, Dave Shreiner, Kurt Akeley, Patrick Moorhead
Publikováno v:
SIGGRAPH Panels
Computing is evolving as smartphones and tablets increasingly become primary entertainment devices. This shift requires greater performance from mobile processors to deliver the same quality experiences that a PC or gaming console does, but without c
Publikováno v:
SIGGRAPH Courses
A new generation of computational cameras is emerging, spawned by the introduction of the Lytro light-field camera to the consumer market and recent accomplishments in the speed at which light can be captured. By exploiting the co-design of camera op