Zobrazeno 1 - 10
of 40
pro vyhledávání: '"Kun-Hung Cheng"'
Autor:
Bo-Yi Wu, Kun-Hung Cheng
Publikováno v:
Jiàoyù zīliào yǔ túshūguǎn xué, Vol 61, Iss 2, Pp 93-125 (2024)
This study aimed to develop a gamified virtual tour application for library instruction using an immersive learning authoring online platform, namely Uptale. We then e valuated s tudents’ affective (i.e., learning motivation and situational inte
Externí odkaz:
https://doaj.org/article/e08610d9940e4aff9eb4659e9f899e30
Autor:
Yun-Chien Chuang, Kun-Hung Cheng
Publikováno v:
Jiàoyù zīliào yǔ túshūguǎn xué, Vol 60, Iss 1, Pp 77-111 (2023)
Past studies have addressed the relationships between individuals’ perceived empathy and their behavioral intention. Individuals’ empathy towards narratives also benefits their performance of reading comprehension. This study therefore aimed to e
Externí odkaz:
https://doaj.org/article/2f575c94b50d4be7b9269cf2f7ec1309
Autor:
Kun-Hung Cheng, Yun-Chien Chuang, Ya-Ling Huang, Qian-Hui Shi, Jia-Yu Li, Ya-Zhu Li, Hsien-Hui Huang, Yun-Shan Huang
Publikováno v:
Tūzī yǔ dàng’àn xuékān, Vol 13, Iss 2, Pp 147-177 (2021)
This study aimed to explore the research trends in library and information science in the selected TSSCI (Taiwan Social Science Citation Index) journals including Journal of Educational Media & Library sciences, Journal of Library and Information Stu
Externí odkaz:
https://doaj.org/article/cef3bd8c61b1493a9d7ee7ef63c85a19
Autor:
Kun-Hung Cheng, 鄭琨鴻
101
Augmented reality (AR) application has been gradually developed and probably has significant influences on education in the future. Currently, the development of AR with handheld devices is also noteworthy. To contribute to the field of AR-r
Augmented reality (AR) application has been gradually developed and probably has significant influences on education in the future. Currently, the development of AR with handheld devices is also noteworthy. To contribute to the field of AR-r
Externí odkaz:
http://ndltd.ncl.edu.tw/handle/85085768489271240772
Publikováno v:
Journal of Educational Computing Research. 61:494-519
Research has addressed the benefits of immersive virtual reality (IVR) for affective learning rather than cognitive performance, indicating the necessity to explore what factors may influence learners’ attitudinal learning, defined as the result of
Publikováno v:
Educational technology research and development. 70:169-184
Autor:
Kun-Hung Cheng
Publikováno v:
Library Hi Tech. 40:1210-1225
PurposeThis study proposed a research model for verifying the structural relationships among users' perceived spatial presence (VR affordance), situational interest (affective factor) and behavioral attitudes (outcome) toward online virtual museum na
Autor:
Kun-Hung Cheng
Publikováno v:
Computers & Education. 201:104814
Autor:
Kun-Hung Cheng
Publikováno v:
Journal of Research on Technology in Education. 54:438-455
This study aimed to understand what role teachers consider the immersive virtual field trip (VFT) system to play in primary school classrooms. There were 19 teachers' perceptions of immersive VFTs ...
Autor:
Kun-Hung Cheng, Chin Chung Tsai
Publikováno v:
British Journal of Educational Technology. 51:2140-2159
Researchers have been devoted to exploring the impacts of immersive virtual reality (IVR) on education in recent years. However, efforts to probe the role of students? learning traits such as motivated strategies for learning in their IVR learning ha