Zobrazeno 1 - 10
of 43
pro vyhledávání: '"Kuang, Zhengfei"'
Autor:
Kuang, Zhengfei, Cai, Shengqu, He, Hao, Xu, Yinghao, Li, Hongsheng, Guibas, Leonidas, Wetzstein, Gordon
Research on video generation has recently made tremendous progress, enabling high-quality videos to be generated from text prompts or images. Adding control to the video generation process is an important goal moving forward and recent approaches tha
Externí odkaz:
http://arxiv.org/abs/2405.17414
We introduce Stanford-ORB, a new real-world 3D Object inverse Rendering Benchmark. Recent advances in inverse rendering have enabled a wide range of real-world applications in 3D content generation, moving rapidly from research and commercial use cas
Externí odkaz:
http://arxiv.org/abs/2310.16044
Recent advances in neural radiance fields have enabled the high-fidelity 3D reconstruction of complex scenes for novel view synthesis. However, it remains underexplored how the appearance of such representations can be efficiently edited while mainta
Externí odkaz:
http://arxiv.org/abs/2212.10699
Autor:
Kuang, Zhengfei, Olszewski, Kyle, Chai, Menglei, Huang, Zeng, Achlioptas, Panos, Tulyakov, Sergey
We present a novel method to acquire object representations from online image collections, capturing high-quality geometry and material properties of arbitrary objects from photographs with varying cameras, illumination, and backgrounds. This enables
Externí odkaz:
http://arxiv.org/abs/2201.02533
Establishing dense correspondence between two images is a fundamental computer vision problem, which is typically tackled by matching local feature descriptors. However, without global awareness, such local features are often insufficient for disambi
Externí odkaz:
http://arxiv.org/abs/2112.06910
Autor:
Li, Jiaman, Villegas, Ruben, Ceylan, Duygu, Yang, Jimei, Kuang, Zhengfei, Li, Hao, Zhao, Yajie
A deep generative model that describes human motions can benefit a wide range of fundamental computer vision and graphics tasks, such as providing robustness to video-based human pose estimation, predicting complete body movements for motion capture
Externí odkaz:
http://arxiv.org/abs/2106.04004
Publikováno v:
In Energy Storage and Saving March 2024 3(1):5-15
The creation of high-fidelity computer-generated (CG) characters used in film and gaming requires intensive manual labor and a comprehensive set of facial assets to be captured with complex hardware, resulting in high cost and long production cycles.
Externí odkaz:
http://arxiv.org/abs/2010.00560
Publikováno v:
In Energy Conversion and Management 1 November 2021 247
Publikováno v:
In Desalination 1 March 2020 477