Zobrazeno 1 - 10
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pro vyhledávání: '"Kranz, Matthias"'
Autor:
Grubert, Jens, Witzani, Lukas, Otte, Alexander, Gesslein, Travis, Kranz, Matthias, Kristensson, Per Ola
Optical see-through head-mounted displays (OST HMDs) are a popular output medium for mobile Augmented Reality (AR) applications. To date, they lack efficient text entry techniques. Smartphones are a major text entry medium in mobile contexts but atte
Externí odkaz:
http://arxiv.org/abs/2309.03977
Akademický článek
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Publikováno v:
Symposium on Spatial User Interaction (SUI '19), October 19--20, 2019, New Orleans, LA, USA
Optical see-through head-mounted displays (OST HMDs) typically display virtual content at a fixed focal distance while users need to integrate this information with real-world information at different depth layers. This problem is pronounced in body-
Externí odkaz:
http://arxiv.org/abs/1909.02988
Autor:
Grubert, Jens, Witzani, Lukas, Ofek, Eyal, Pahud, Michel, Kranz, Matthias, Kristensson, Per Ola
We study the performance and user experience of two popular mainstream text entry devices, desktop keyboards and touchscreen keyboards, for use in Virtual Reality (VR) applications. We discuss the limitations arising from limited visual feedback, and
Externí odkaz:
http://arxiv.org/abs/1802.00626
Autor:
Grubert, Jens, Witzani, Lukas, Ofek, Eyal, Pahud, Michel, Kranz, Matthias, Kristensson, Per Ola
Alphanumeric text entry is a challenge for Virtual Reality (VR) applications. VR enables new capabilities, impossible in the real world, such as an unobstructed view of the keyboard, without occlusion by the user's physical hands. Several hand repres
Externí odkaz:
http://arxiv.org/abs/1802.00613
Publikováno v:
In Big Data Research 28 November 2022 30
Around-device interaction promises to extend the input space of mobile and wearable devices beyond the common but restricted touchscreen. So far, most around-device interaction approaches rely on instrumenting the device or the environment with addit
Externí odkaz:
http://arxiv.org/abs/1701.03963
Publikováno v:
mUX: The Journal of Mobile User Experience, 5(1), 1-22, 2016
Coordinated multi-display environments from the desktop, second-screen to gigapixel display walls are increasingly common. Personal and intimate mobile and wearable devices such as head-mounted displays, smartwatches, smartphones and tablets are rare
Externí odkaz:
http://arxiv.org/abs/1605.07760
Multimodality can make (especially mobile) device interaction more efficient. Sensors and communication capabilities of modern smartphones and tablets lay the technical basis for its implementation. Still, mobile platforms do not make multimodal inte
Externí odkaz:
http://arxiv.org/abs/1406.3225
Prototyping is an important part in research and development of tangible user interfaces (TUIs). On the way from the idea to a working prototype, new hardware prototypes usually have to be crafted repeatedly in numerous iterations. This brings us to
Externí odkaz:
http://arxiv.org/abs/1406.0370