Zobrazeno 1 - 10
of 13
pro vyhledávání: '"Kostas Anagnostou"'
Autor:
Zarikas, V., Chrysikos, T., Kostas Anagnostou, Kotsopoulos, S., Avlakiotis, P., Liolios, C., Latsos, T., Perantzakis, G., Lygdis, A., Antoniou, D., Lykourgiotis, A.
Publikováno v:
Scopus-Elsevier
Autor:
Minos Tyllianakis, Kostas Anagnostou, Andreas Panagopoulos, Anna Konstantopoulou, Pantelis Tsoumpos
Publikováno v:
International Journal of Shoulder Surgery
Purpose: Distal interlocking is regarded as an inherent part of the antegrade humeral nailing technique, but it exposes both the patient and surgeon to radiation, is time consuming, and has a potential risk of damaging neurovascular structures. We ha
Autor:
Kostas Anagnostou
Publikováno v:
International Journal of Gaming and Computer-Mediated Simulations. 3:67-77
In this paper, the author outlines a framework for videogames in History education. The author analyzes the genre’s features and investigates potential mappings to specific didactic approaches in the context of History education. To guide the analy
Autor:
Anastasia Pappa, Kostas Anagnostou
Publikováno v:
International Journal of Game-Based Learning. 1:59-74
In this work, the authors analyze the video game genres’ features and investigate potential mappings to specific didactic approaches in the context of Physics education. To guide the analysis, the authors briefly review the main didactic approaches
Autor:
Ruguo Huang, Rafael Perl-Treves, Molly M. Kyle Jahn, Kostas Anagnostou, Irina Kovalski, Leah Silberstein
Publikováno v:
Scientia Horticulturae. 79:101-111
DNA polymorphism among Cucumis melo accessions was assessed using RFLPs and RAPDs. Thirteen varieties that represent diverse melon-types were surveyed using 18 RAPD primers. Cluster analysis indicated that the largest divergence among melon-types occ
Autor:
Kostas Anagnostou, Anastasia Pappa
In this work, the authors analyze the video game genres’ features and investigate potential mappings to specific didactic approaches in the context of Physics education. To guide the analysis, the authors briefly review the main didactic approaches
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::6d77677203887b4c93dd6d3228b65394
https://doi.org/10.4018/978-1-4666-1864-0.ch001
https://doi.org/10.4018/978-1-4666-1864-0.ch001
Publikováno v:
IFIP Advances in Information and Communication Technology
8th International Conference on Artificial Intelligence Applications and Innovations (AIAI)
8th International Conference on Artificial Intelligence Applications and Innovations (AIAI), Sep 2012, Halkidiki, Greece. pp.125-134, ⟨10.1007/978-3-642-33412-2_13⟩
IFIP Advances in Information and Communication Technology ISBN: 9783642334115
AIAI (2)
8th International Conference on Artificial Intelligence Applications and Innovations (AIAI)
8th International Conference on Artificial Intelligence Applications and Innovations (AIAI), Sep 2012, Halkidiki, Greece. pp.125-134, ⟨10.1007/978-3-642-33412-2_13⟩
IFIP Advances in Information and Communication Technology ISBN: 9783642334115
AIAI (2)
Part 3: Second International Workshop on Computational Intelligence in Software Engineering (CISE 2012); International audience; In this work, we propose and evaluate a Higher Order Singular Value Decomposition (HOSVD) of a tensor as a means to class
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::4cad800838b1301a9f488eede97a3776
https://hal.archives-ouvertes.fr/hal-01523082
https://hal.archives-ouvertes.fr/hal-01523082
Autor:
Anastasia Pappa, Kostas Anagnostou
This chapter reviews the potential of videogames to enhance physics education, and provide guidelines for designing educational videogames that promote physics learning objectives by integrating them into gameplay mechanics. It also presents the avai
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::add46a6f4532f20e5dd14b5af0ecc316
https://doi.org/10.4018/978-1-60960-495-0.ch043
https://doi.org/10.4018/978-1-60960-495-0.ch043
Autor:
Kostas Anagnostou
In this chapter we review and discuss the impact of mass adoption of the Internet and its assorted technologies is having on the evolution of the videogame medium. Specifically, we reflect on how the Internet has enabled the creation of novel game pl
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::07f8ba8f404965e18328d6f09d86f4b1
https://doi.org/10.4018/978-1-60960-567-4.ch027
https://doi.org/10.4018/978-1-60960-567-4.ch027
Autor:
Panayiotis Vlamos, Kostas Anagnostou
Publikováno v:
VS-GAMES
In this paper we describe the design and implementation of SquareAR, an Augmented Reality authoring application which enables virtual restoration of public, unexploited, spaces in cities. The aim of this application is to involve the local residents