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Autor:
KOS, PRIMOŽ
Interakcija uporabnika grafične aplikacije s 3D objekti običajno poteka z uporabo tipkovnice ali miške, zadnjih nekaj let pa tudi preko zaslona na dotik. Ostale nestandardne naprave, kot je na primer 3D miška, so uporabljene redkeje in s strani o
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=od______3505::b4e8443e52ddf81b24d6514c1cd701df
https://repozitorij.uni-lj.si/IzpisGradiva.php?id=88536
https://repozitorij.uni-lj.si/IzpisGradiva.php?id=88536
Autor:
Kos, Primož
Interaction of a graphics application user with 3D objects normally takes place by using a keyboard, a mouse or a touch screen. Other nonstandard devices, such as 3D mouse, are used less frequently and are not supported by default by operating system
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=od_______333::80079b2f019d18c7bce15c6af3f47c82
http://eprints.fri.uni-lj.si/3748/
http://eprints.fri.uni-lj.si/3748/