Zobrazeno 1 - 7
of 7
pro vyhledávání: '"Konstantinos Stamatelos"'
Autor:
Lazaros Vardakis, Marianthi Koutsokosta, Yiannis Michailidis, Athanasios Mandroukas, Andreas Stafylidis, Vasilis Kanaras, Charalampos Bamplekis, Andreas Fousekis, Konstantinos Stamatelos, Ioannis Metaxas, Charalambos Zelenitsas, Panagiotis Topalidis, Angelos E. Kyranoudis, Thomas I. Metaxas
Publikováno v:
Applied Sciences, Vol 14, Iss 11, p 4469 (2024)
The aim of this study was twofold: (a) to examine the differences on physical indexes between players of different playing positions and (b) to reveal the correlations between their physical parameters and the running profile within the weekly microc
Externí odkaz:
https://doaj.org/article/9084f09f992b4ad8915136bdba2cc007
Publikováno v:
ACM Transactions on Graphics. 41:1-21
We propose a physics-based combustion simulation method for computer graphics that extends the mathematical models of previous efforts to automatically capture more realistic flames as well as temperature and soot distributions. Our method includes m
Publikováno v:
SIGGRAPH Talks
The level set method offers many advantages over e.g. meshes for modelling and visual effects, but a naive implementation is both computationally expensive and memory intensive. Narrow band level sets alleviate both issues but are still limited by th
Publikováno v:
SIGGRAPH Talks
Publikováno v:
SIGGRAPH Talks
Fire, from small-scale candle flames to enormous explosions, remains an area of special interest in visual effects. Even compared to regular fluid simulation, the wide range of chemical reactions with corresponding generated motion and illumination m
Autor:
Konstantinos Stamatelos, Marcus Nordenstam, Robert Bridson, Yannick Pomerleau, Brinsmead Duncan R, Morten Bojsen-Hansen, Michael B. Nielsen
Publikováno v:
SIGGRAPH Talks
Simulations of smoke are pervasive in the production of visual effects for commercials, movies and games: from cigarette smoke and subtle dust to large-scale clouds of soot and vapor emanating from fires and explosions. In this talk we present a new
Autor:
Adrian Graham, Robert Bridson, Marcus Nordenstam, Konstantinos Stamatelos, Michael B. Nielsen
Publikováno v:
SIGGRAPH Talks
A guided liquid simulation [Nielsen and Bridson 2011] re-simulates a thin surface layer of an existing liquid simulation at higher resolution, or simulates just a thin layer near the surface of an animated input sequence produced e.g. by hand or by s