Zobrazeno 1 - 6
of 6
pro vyhledávání: '"Konstantinos Partheniadis"'
Autor:
Panayiotis Koutsabasis, Konstantinos Partheniadis, Anna Gardeli, Panagiotis Vogiatzidakis, Vasiliki Nikolakopoulou, Pavlos Chatzigrigoriou, Spyros Vosinakis, Despina Elizabeth Filippidou
Publikováno v:
Multimodal Technologies and Interaction, Vol 6, Iss 5, p 36 (2022)
The design of location-based games (LBGs) for cultural heritage should ensure the active participation and contribution of local communities and heritage professionals to achieve contextual relevance, importance, and content validity. This paper pres
Externí odkaz:
https://doaj.org/article/78864deebf774b389b773d6d5640af15
Autor:
Vassiliki Nikolakopoulou, Spyros Vosinakis, Pavlos Chatzigrigoriou, Panagiotis Vogiatzidakis, Anna Gardeli, Konstantinos Partheniadis, Panayiotis Koutsabasis
Publikováno v:
CHI Greece
Location-based games can engage visitors of a cultural site in learning and sensitization activities about local heritage. This paper reflects on the design thinking approach followed to develop a mobile learning game about the cultural heritage (CH)
Autor:
Panayiotis Koutsabasis, Anna Gardeli, Konstantinos Partheniadis, Panagiotis Vogiatzidakis, Vassiliki Nikolakopoulou, Pavlos Chatzigrigoriou, Spyros Vosinakis
Publikováno v:
2021 IEEE Conference on Games (CoG).
Publikováno v:
Multimedia Tools and Applications. 78:3365-3394
This paper presents the iterative research, design and evaluation phases of a digital wearable health system for monitoring, managing and possibly assisting in preventing the effects of a chronic disease called Raynaud’s Phenomenon (RP). The wearab
Publikováno v:
Smart Objects and Technologies for Social Good ISBN: 9783319761107
GOODTECHS
GOODTECHS
This paper presents the research, the preliminary design stages and an early evaluation of a digital wearable product for monitoring and managing the effects of a chronic disease called Raynaud’s phenomenon (RP). The proposed wearable prototype aim
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::81271226bcf8cf387d308318967ce98e
https://doi.org/10.1007/978-3-319-76111-4_1
https://doi.org/10.1007/978-3-319-76111-4_1
Autor:
Modestos Stavrakis, Spyros Vosinakis, George Kordatos, Eleni Kokkoli-Papadopoulou, Panayiotis Koutsabasis, Natalia Georgiadi, Manos Sparakis, Konstantinos Partheniadis, Dimitris Zissis
Publikováno v:
MobileHCI Adjunct
This paper presents ongoing work on the design and prototyping of a pervasive, role-playing game for elementary school students. The game takes place in a designated space presented as an excavation site, in which students become acquainted with a nu