Zobrazeno 1 - 10
of 31
pro vyhledávání: '"Konstantin Shkurko"'
Publikováno v:
IEEE transactions on visualization and computer graphics. 28(3)
Data movement, particularly access to the main memory, has been the bottleneck of most computing problems. Ray tracing is no exception. We propose an unconventional solution that combines a ray ordering scheme that minimizes access to the scene data
Publikováno v:
IEEE Transactions on Visualization and Computer Graphics. 24:3225-3238
We introduce a new motion blur computation method for ray tracing that provides an analytical approximation of motion blurred visibility per ray. Rather than relying on timestamped rays and Monte Carlo sampling to resolve the motion blur, we associat
Publikováno v:
The Visual Computer. 34:875-885
Optimizations for ray tracing have typically focused on decreasing the time taken to render each frame. However, in modern computer systems it may actually be more important to minimize the energy used, or some combination of energy and render time.
Publikováno v:
I3D
We introduce the dual-split tree, a new tree-based acceleration structure for ray tracing. Each internal node of a dual-split tree uses two axis-aligned planes to either split the parent node into two child nodes or to mark the empty regions of the n
Autor:
Tim Grant, Erik Brunvand, Daniel Kopta, Ian Mallett, Cem Yuksel, Konstantin Shkurko, Elena Vasiou, Josef Spjut
Publikováno v:
ACM Great Lakes Symposium on VLSI
SimTRaX is a simulation infrastructure for simultaneous exploration of highly parallel accelerator architectures and how applications map to them. The infrastructure targets both cycle-accurate and functional simulation of architectures with thousand
Publikováno v:
High Performance Graphics
Hardware acceleration for ray tracing has been a topic of great interest in computer graphics. However, even with proposed custom hardware, the inherent irregularity in the memory access pattern of ray tracing has limited its performance, compared wi
Publikováno v:
Computer Graphics Forum. 34:47-59
We propose two hardware mechanisms to decrease energy consumption on massively parallel graphics processors for ray tracing. First, we use a streaming data model and configure part of the L2 cache into a ray stream memory to enable efficient data pro
Publikováno v:
Atmospheric Measurement Techniques, Vol 5, Iss 11, Pp 2625-2633 (2012)
We describe here a new instrument for imaging hydrometeors in free fall. The Multi-Angle Snowflake Camera (MASC) captures high-resolution photographs of hydrometeors from three angles while simultaneously measuring their fall speed. Based on the ster
Publikováno v:
High Performance Graphics
We propose two hardware mechanisms to decrease energy consumption on massively parallel graphics processors for ray tracing while keeping performance high. First, we use a streaming data model and configure part of the L2 cache into a ray stream memo