Zobrazeno 1 - 10
of 60
pro vyhledávání: '"Kokolo Ikeda"'
Publikováno v:
IEEE Access, Vol 11, Pp 18157-18182 (2023)
The AlphaZero algorithm achieved superhuman levels of play in chess, shogi, and Go by learning without domain-specific knowledge except for game rules. This paper targets stochastic games and investigates whether AlphaZero can learn theoretical value
Externí odkaz:
https://doaj.org/article/c193262045494c36be6111ffd6a24b4e
Publikováno v:
IEEE Transactions on Games (ToG). 14(3):488-501
Many recent studies in procedural content generation (PCG) are based on machine learning. One of the promising approaches is generative models, which have shown impressive results in generating new pictures and videos from existing ones. However, it
Publikováno v:
Proceedings of the 14th International Conference on Agents and Artificial Intelligence (ICAART 2022). 2:552-561
In this paper, we research Turn-Based Strategy (TBS) games that allow players to move multiple pieces in one turn and have multiple initial states. Compared to a game like Chess, which allows only one piece to move per turn and has a single initial s
Publikováno v:
Proceedings of the 15th International Conference on Agents and Artificial Intelligence.
Publikováno v:
IEICE Transactions on Fundamentals of Electronics, Communications and Computer Sciences. :1051-1058
Publikováno v:
Lecture Notes in Computer Science ISBN: 9783031114878
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::e4555dca8b76eb954c45e042251d5c64
https://doi.org/10.1007/978-3-031-11488-5_15
https://doi.org/10.1007/978-3-031-11488-5_15
Publikováno v:
Entertainment Computing and Serious Games ISBN: 9783030346430
ICEC-JCSG
ICEC-JCSG
The rhythm game is a type of video game which is popular to many people. But the game contents (required action and its timing) of rhythm game are usually hand-crafted by human designers. In this research, we proposed an automatic generation method t
Publikováno v:
TAAI
The AlphaZero algorithm has been shown to achieve superhuman levels of plays in chess, shogi, and Go. This paper presents analytic investigations of the algorithm on NoGo, a variant of Go that players cannot capture the opponents’ stones. More spec
Autor:
Kokolo Ikeda, Tomihiro Kimura
Publikováno v:
Lecture Notes in Computer Science ISBN: 9783030658823
ACG
ACG
Research on artificial intelligence (AI) has experienced a substantial stride since the advent of the AlphaGo, progressing the application of deep learning techniques for the game application. However, significant research is still unpublished in the
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::f0c16299ae12d61529067af174a664fd
https://doi.org/10.1007/978-3-030-65883-0_12
https://doi.org/10.1007/978-3-030-65883-0_12
Publikováno v:
Lecture Notes in Computer Science ISBN: 9783030658823
ACG
ACG
Researchers in the field of computer games interest in creating not only strong game-playing programs, but also programs that can entertain or teach human players. One of the branches is procedural content generation, aiming to generate game contents
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::d1d47b5879009a252f61fe6f5f8a5e01
https://doi.org/10.1007/978-3-030-65883-0_4
https://doi.org/10.1007/978-3-030-65883-0_4