Zobrazeno 1 - 10
of 4 950
pro vyhledávání: '"Kojić A"'
Autor:
Motowilowa, Jana, Vergari, Maurizio, Kojić, Tanja, Warsinke, Maximilian, Möller, Sebastian, Voigt-Antons, Jan-Niklas
This study explored a concept for using Augmented Reality (AR) glasses to customize augmented table setup and lighting in a restaurant. The aim was to provide insights into AR usage in restaurants and contribute to existing research by introducing an
Externí odkaz:
http://arxiv.org/abs/2411.10230
Autor:
Ashrafi, Navid, Vona, Francesco, Ringsdorf, Carina, Hertel, Christian, Toni, Luca, Kailer, Sarina, Bartels, Alice, Kojic, Tanja, Voigt-Antons, Jan-Niklas
This study will investigate the user experience while interacting with highly photorealistic virtual job interviewer avatars in Virtual Reality (VR), Augmented Reality (AR), and on a 2D screen. Having a precise speech recognition mechanism, our virtu
Externí odkaz:
http://arxiv.org/abs/2410.05131
Autor:
Kaeder, Janne, Vergari, Maurizio, Biener, Verena, Kojić, Tanja, Grubert, Jens, Möller, Sebastian, Voigt-Antons, Jan-Niklas
Nowadays, Mixed Reality (MR) headsets are a game-changer for knowledge work. Unlike stationary monitors, MR headsets allow users to work with large virtual displays anywhere they wear the headset, whether in a professional office, a public setting li
Externí odkaz:
http://arxiv.org/abs/2410.04899
Autor:
Vergari, Maurizio, Kojić, Tanja, Wardah, Wafaa, Warsinke, Maximilian, Möller, Sebastian, Voigt-Antons, Jan-Niklas, Spang, Robert P.
The EyeSight feature, introduced with the new Apple Vision Pro XR headset, promises to revolutionize user interaction by simulating real human eye expressions on a digital display. This feature could enhance XR devices' social acceptability and socia
Externí odkaz:
http://arxiv.org/abs/2410.02053
Publikováno v:
Nuclear Technology and Radiation Protection, Vol 36, Iss 2, Pp 163-167 (2021)
The aim of the study was to assess Cs+ ions transport phenomena from solidified spent ion exchange resin by mathematical modeling. The experimental results comparison was obtained by Hespe's Standard Leaching Method. For the leaching prediction rate
Externí odkaz:
https://doaj.org/article/2b9a2900e8be4736b517b6a41e2df3b4
Autor:
Warsinke, Maximilian, Kojić, Tanja, Vergari, Maurizio, Voigt-Antons, Jan-Niklas, Möller, Sebastian
This study explores the user experience (UX) of virtual reality (VR) cloud gaming under simulated network degradation conditions. Two contrasting games (Beat Saber, Cubism) were streamed via Meta Air Link to a Quest 3 device in a laboratory setup. Pa
Externí odkaz:
http://arxiv.org/abs/2408.12238
Autor:
Warsinke, Maximilian, Kojić, Tanja, Vergari, Maurizio, Spang, Robert, Voigt-Antons, Jan-Niklas, Möller, Sebastian
This study investigates the feasibility of remote virtual reality (VR) studies conducted at home using VR headsets and video conferencing by deploying an experiment on emotion ratings. 20 participants used head-mounted displays to immerse themselves
Externí odkaz:
http://arxiv.org/abs/2404.16487
Autor:
Cocchia, Lorenzo, Vergari, Maurizio, Kojic, Tanja, Vona, Francesco, Moller, Sebastian, Garzotto, Franca, Voigt-Antons, Jan-Niklas
One of the most promising technologies inside the Extended Reality (XR) spectrum is Augmented Reality. This technology is already in people's pockets regarding Mobile Augmented Reality with their smartphones. The scientific community still needs answ
Externí odkaz:
http://arxiv.org/abs/2404.16479
Autor:
Voigt-Antons, Jan-Niklas, Sun, Zhirou, Vergari, Maurizio, Ashrafi, Navid, Vona, Francesco, Kojic, Tanja
The auditory sense of humans is important when it comes to navigation. The importance is especially high in cases when an object of interest is visually partly or fully covered. Interactions with users of technology are mainly focused on the visual d
Externí odkaz:
http://arxiv.org/abs/2404.16473
Autor:
Vona, Francesco, Hinzmann, Sina, Stern, Michael, Kojić, Tanja, Ashrafi, Navid, Grieshammer, David, Voigt-Antons, Jan-Niklas
The collaboration in co-located shared environments has sparked an increased interest in immersive technologies, including Augmented Reality (AR). Since research in this field has primarily focused on individual user experiences in AR, the collaborat
Externí odkaz:
http://arxiv.org/abs/2404.09174