Zobrazeno 1 - 10
of 43
pro vyhledávání: '"Knob, Paulo"'
Publikováno v:
Graphical Models, Volume 131, 2024, ISSN 1524-0703
Crowd simulation is a research area widely used in diverse fields, including gaming and security, assessing virtual agent movements through metrics like time to reach their goals, speed, trajectories, and densities. This is relevant for security appl
Externí odkaz:
http://arxiv.org/abs/2408.15762
This paper studies the non-verbal behavior of a conversational agent named Arthur. We propose the development of body movements for this agent, which interacts solely through voice commands, chat, and videos with facial animations. This research aims
Externí odkaz:
http://arxiv.org/abs/2312.06530
Autor:
Montanha, Rubens, Araujo, Victor, Knob, Paulo, Pinho, Greice, Fonseca, Gabriel, Peres, Vitor, Musse, Soraia Raupp
Virtual Humans (VHs) were first developed more than 50 years ago and have undergone significant advancements since then. In the past, creating and animating VHs was a complex task. However, contemporary commercial and freely available technology now
Externí odkaz:
http://arxiv.org/abs/2312.03428
Autor:
Silva, Gabriel F., Knob, Paulo, Johansson, Carlos G., Schlatter, Douglas A., Musse, Soraia R.
This article proposes an adaptation from the model of Bianco for fast-forwarding agents in crowd simulation, which enables us to accurately fast forward agents in time. Besides being able to jump from one position to another, agents are able to stay
Externí odkaz:
http://arxiv.org/abs/2210.03073
Crowd simulation is an area of research largely used in the game industry. From the movement of a single NPC to the movement of an entire army, crowd simulation methods can be used to move agents through the environment while avoiding collisions with
Externí odkaz:
http://arxiv.org/abs/2210.04624
Autor:
Knob, Paulo, Pinho, Greice, Silva, Gabriel Fonseca, Montanha, Rubens, Peres, Vitor, Araujo, Victor, Musse, Soraia Raupp
Publikováno v:
In Computers & Graphics October 2024 123
The use of digital resources has been increasing in every instance of todays society, being it in business or even ludic purposes. Despite such ever increasing use of technologies as interfaces, in all fields, it seems that it lacks the importance of
Externí odkaz:
http://arxiv.org/abs/2110.00114
Publikováno v:
2021 IEEE 15th International Conference on Semantic Computing (ICSC)
This article proposes an embodied conversational agent named Arthur. In addition to being able to talk to a person (using text and voice), he is also able to recognize the person he is talking to and detect his/her expressed emotion through facial ex
Externí odkaz:
http://arxiv.org/abs/2104.13327
Autor:
Favaretto, Rodolfo Migon, Knob, Paulo, Musse, Soraia Raupp, Vilanova, Felipe, Costa, Ângelo Brandelli
This paper presents a methodology to detect personality and basic emotion characteristics of crowds in video sequences. Firstly, individuals are detected and tracked, then groups are recognized and characterized. Such information is then mapped to OC
Externí odkaz:
http://arxiv.org/abs/2104.12927
Autor:
Favaretto, Rodolfo M., Santos, Roberto R., Ballotin, Marcio, Knob, Paulo, Musse, Soraia R., Vilanova, Felipe, Costa, Angelo B.
This paper presents a study regarding group behavior in a controlled experiment focused on differences in an important attribute that vary across cultures -- the personal spaces -- in two Countries: Brazil and Germany. In order to coherently compare
Externí odkaz:
http://arxiv.org/abs/2010.11995