Zobrazeno 1 - 10
of 43
pro vyhledávání: '"Knibbe, Jarrod"'
Autor:
Patibanda, Rakesh, Saini, Aryan, Overdevest, Nathalie, Montoya, Maria F., Li, Xiang, Chen, Yuzheng, Nisal, Shreyas, Andres, Josh, Knibbe, Jarrod, Hoven, Elise van den, Mueller, Florian 'Floyd'
Publikováno v:
Annual Symposium on Computer-Human Interaction in Play (CHI PLAY) 2023
Spectating digital games can be exciting. However, due to its vicarious nature, spectators often wish to engage in the gameplay beyond just watching and cheering. To blur the boundaries between spectators and players, we propose a novel approach call
Externí odkaz:
http://arxiv.org/abs/2307.11297
Autor:
Patibanda, Rakesh, Hill, Chris, Saini, Aryan, Li, Xiang, Chen, Yuzheng, Matviienko, Andrii, Knibbe, Jarrod, Hoven, Elise van den, Mueller, Florian 'Floyd'
Publikováno v:
Annual Symposium on Computer-Human Interaction in Play (CHI PLAY) 2023
Most digital bodily games focus on the body as they use movement as input. However, they also draw the player's focus away from the body as the output occurs on visual displays, creating a divide between the physical body and the virtual world. We pr
Externí odkaz:
http://arxiv.org/abs/2307.11292
Over the past few years, there has been an increasing interest to interpret gaze direction in an unconstrained environment with limited supervision. Owing to data curation and annotation issues, replicating gaze estimation method to other platforms,
Externí odkaz:
http://arxiv.org/abs/2208.01840
In challenging real-life conditions such as extreme head-pose, occlusions, and low-resolution images where the visual information fails to estimate visual attention/gaze direction, audio signals could provide important and complementary information.
Externí odkaz:
http://arxiv.org/abs/2207.03048
Publikováno v:
In International Journal of Human - Computer Studies January 2025 193
Autor:
Jiang, Weiwei, Wang, Chaofan, Sarsenbayeva, Zhanna, Irlitti, Andrew, Knibbe, Jarrod, Dingler, Tilman, Goncalves, Jorge, Kostakos, Vassilis
We present a technique to embed information invisible to the eye inside 3D printed objects. The information is integrated in the object model, and then fabricated using off-the-shelf dual-head FDM (Fused Deposition Modeling) 3D printers. Our process
Externí odkaz:
http://arxiv.org/abs/2112.00189
Robust gaze estimation is a challenging task, even for deep CNNs, due to the non-availability of large-scale labeled data. Moreover, gaze annotation is a time-consuming process and requires specialized hardware setups. We propose MTGLS: a Multi-Task
Externí odkaz:
http://arxiv.org/abs/2110.12100
Eye gaze analysis is an important research problem in the field of Computer Vision and Human-Computer Interaction. Even with notable progress in the last 10 years, automatic gaze analysis still remains challenging due to the uniqueness of eye appeara
Externí odkaz:
http://arxiv.org/abs/2108.05479
Publikováno v:
In Computers & Education: X Reality December 2023 3
Autor:
Knibbe, Jarrod Mark
Our understanding of the world comes from our engaged interaction with it. Through embodied interaction we reveal our knowledge and skill; our knowing-in-action. This skill is tacit and typically non-vocalisable. This perspective of Embodied Interact
Externí odkaz:
http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.702214