Zobrazeno 1 - 10
of 70
pro vyhledávání: '"Kirsten Rassmus-Gröhn"'
Publikováno v:
Scandinavian Journal of Disability Research, Vol 23, Iss 1, Pp 158-168 (2021)
Universal design (UD) is a concept that originates in architecture and design. Through its enrollment in the United Nations Convention on the Rights of Persons with Disabilities (CRPD), UD may contribute to the realisation of a more inclusive society
Externí odkaz:
https://doaj.org/article/f82b2ee06bd146c092a8248950a1e5b1
Publikováno v:
Equality, Diversity and Inclusion: An International Journal. 41:15-29
PurposeUniversal design (UD) is defined in the United Nations Convention on the Rights of Persons with Disabilities (UNCRPD) and adopted in Sweden as a guiding principle for the design of new products, facilities, services, etc. This study aims to co
Publikováno v:
Journal on Multimodal User Interfaces. 14:303-312
Persons who have survived a stroke might lower the risk of having recurrent strokes by adopting a healthier lifestyle with more exercise. One way to promote exercising is by fitness or exergame apps for mobile phones. Health and fitness apps are used
Publikováno v:
Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering ISBN: 9783030991937
Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering; 431, pp 561-567 (2022)
Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering; 431, pp 561-567 (2022)
This paper describes and discusses the development of mobile exergames for children with cerebral palsy. The design process was built on co-design, and resulted in three activity games, two augmented reality (AR) games and one GPS based game. The res
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::269a4b3830b77a121812b5a927e5ee7c
https://doi.org/10.1007/978-3-030-99194-4_35
https://doi.org/10.1007/978-3-030-99194-4_35
Publikováno v:
Technology and Disability. 31:83-99
BACKGROUND: Technology is widely used in school to assist students with visual impairments. Drawing with traditional methods is still difficult for those users. In this paper, we present and discuss an evaluation of a haptic and sound interactive dra
Publikováno v:
Technology and Disability. 30:53-62
BACKGROUND: Current guidelines for accessing graphs non-visually are based on giving access to underlying tabular data and reading the values one by one. When data sets are large, it becomes impossible to get an overview.OBJECTIVE: This work presents
Autor:
Héctor Caltenco, Charlotte Magnusson, Helga Jónsdóttir, S. A. Ólafsdóttir, Kirsten Rassmus-Gröhn, Bitte Rydeman, Ingibjörg Hjaltadóttir, Thóra B. Hafsteinsdóttir
Publikováno v:
PervasiveHealth
Proceedings of the 13th EAI International Conference on Pervasive Computing Technologies for Healthcare -PervasiveHealth'19
Proceedings of the 13th EAI International Conference on Pervasive Computing Technologies for Healthcare-PervasiveHealth19
Proceedings of the 13th EAI International Conference on Pervasive Computing Technologies for Healthcare
Proceedings of the 13th EAI International Conference on Pervasive Computing Technologies for Healthcare -PervasiveHealth'19
Proceedings of the 13th EAI International Conference on Pervasive Computing Technologies for Healthcare-PervasiveHealth19
Proceedings of the 13th EAI International Conference on Pervasive Computing Technologies for Healthcare
In the ActivAbles and STARR projects we are developing interactive training tools for stroke survivors. Our initial user studies pointed to balance being a key ability, therefore one of the developed tools is an interactive balance pad. Equipment exi
Autor:
Steinunn H. Ólafsdóttir, Thóra B. Hafsteinsdóttir, Ingibjörg Hjaltadóttir, Helga Jónsdóttir, Charlotte Magnusson, Héctor Caltenco, Kirsten Rassmus-Gröhn, Bitte Rydeman
Publikováno v:
Proceedings of the 13th EAI International Conference on Pervasive Computing Technologies for Healthcare-Demos and Posters
In the ActivAbles and STARR projects we have developed interactive training tools for stroke survivors. A prototype system includes an interactive balance foam pad, feedback lamps and a step counting game app which all connect to a central server. Th
Autor:
Charlotte, Magnusson, Margarita, Anastassova, Sabrina, Paneels, Kirsten, Rassmus-Gröhn, Bitte, Rydeman, Gary, Randall, Leire, Ortiz Fernandez, Stephand, Bouilland, Julien, Pager, Per-Olof, Hedvall
Publikováno v:
Studies in health technology and informatics. 256
Universal Design (UD) is usually stated to be "for all ages and abilities". Given that stroke is a major source of disability, it is important that UD recommendations take stroke-specific problems into account. Within the framework of EU project STAR
Publikováno v:
Studies in health technology and informatics. 256
In the ActivAbles and STARR projects we are developing interactive training tools for stroke survivors. As our initial user studies pointed to balance being a key ability, one of the developed tools is an interactive balance mat. While balance equipm