Zobrazeno 1 - 10
of 33
pro vyhledávání: '"Kiran Varanasi"'
Publikováno v:
ICIP
This paper presents a new lightweight approach for real-time performance-driven facial animation from monocular videos. We transfer facial expressions from 2D images to a 3D virtual character, by estimating the rigid head pose and non-rigid face defo
Publikováno v:
Communications in Computer and Information Science ISBN: 9783030267551
VISIGRAPP (Revised Selected Papers)
VISIGRAPP (Revised Selected Papers)
We introduce a novel fusion framework for real-time head pose estimation using a tailored Kalman Filter. This approach estimates the pose from intensity images in monocular video data. The method is robust to extreme head rotations and varying illumi
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::cff53022527f1d089d2fa6888f675654
https://doi.org/10.1007/978-3-030-26756-8_16
https://doi.org/10.1007/978-3-030-26756-8_16
Autor:
Michael Zollhöfer, Christian Theobalt, Pablo Garrido, Levi Valgaerts, Dan Casas, Patrick Pérez, Kiran Varanasi
Publikováno v:
ACM Transactions on Graphics. 35:1-15
We present a novel approach for the automatic creation of a personalized high-quality 3D face rig of an actor from just monocular video data (e.g., vintage movies). Our rig is based on three distinct layers that allow us to model the actor’s facial
Autor:
Ahmed Elhayek, Jameel Malik, Kiran Varanasi, Alexis Heloir, Fabrizio Nunnari, Kiarash Tamaddon, Didier Stricker
Publikováno v:
2018 International Conference on 3D Vision (3DV)
2018 International Conference on 3D Vision (3DV), Sep 2018, Verona, Italy. pp.110-119, ⟨10.1109/3DV.2018.00023⟩
3DV
2018 International Conference on 3D Vision (3DV), Sep 2018, Verona, Italy. pp.110-119, ⟨10.1109/3DV.2018.00023⟩
3DV
Articulated hand pose and shape estimation is an important problem for vision-based applications such as augmented reality and animation. In contrast to the existing methods which optimize only for joint positions, we propose a fully supervised deep
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::8c7d64d0b4a52291aa786241a1ad982c
https://hal-uphf.archives-ouvertes.fr/hal-03383020
https://hal-uphf.archives-ouvertes.fr/hal-03383020
Publikováno v:
3DV
In this work we address the problem of point-cloud denoising where we assume that a given point-cloud comprises (noisy) points that were sampled from an underlying surface that is to be denoised. We phrase the point-cloud denoising problem in terms o
Publikováno v:
WACV
We propose a system for surface completion and inpainting of 3D shapes using denoising autoencoders with convolutional layers, learnt on local patches. Our method uses height map based local patches parameterized using 3D mesh quadrangulation of the
Publikováno v:
WACV
In this paper, we address the problem of extreme head pose estimation from intensity images, in a monocular setup. We introduce a novel fusion pipeline to integrate into a dedicated Kalman Filter the pose estimated from a tracking scheme in the predi
Publikováno v:
WACV
Human body tracking typically requires specialized capture set-ups. Although pose tracking is available in consumer devices like Microsoft Kinect, it is restricted to stick figures visualizing body part detection. In this paper, we propose a method f
Publikováno v:
Virtual Reality and Augmented Reality ISBN: 9783030017897
EuroVR
EuroVR
Monocular dense 3D reconstruction of deformable objects is a hard ill-posed problem in computer vision. Current techniques either require dense correspondences and rely on motion and deformation cues, or assume a highly accurate reconstruction (refer
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::e25499df85252ec88fb4e2c6dd40f989
https://doi.org/10.1007/978-3-030-01790-3_4
https://doi.org/10.1007/978-3-030-01790-3_4
Publikováno v:
VISIGRAPP (5: VISAPP)