Zobrazeno 1 - 10
of 12
pro vyhledávání: '"Kimmo Roimela"'
Graphics and game developers must learn to program for mobility. This book will teach you how.'This book - written by some of the key technical experts...provides a comprehensive but practical and easily understood introduction for any software engin
Publikováno v:
MMSP
Surface light-field (SLF) is a mapping of a set of color vectors to a set of ray vectors that originate at a point on a surface. It enables rendering photo-realistic view points in extended reality applications. However, the amount of data required t
Publikováno v:
IEEE Pervasive Computing. 12:34-41
Cloud City Scene is a lightweight platform that enables visualizations of Web mashups in an immersive mirror-world environment in which annotations blend in with buildings, terrain, and objects, letting users interact with the underlying real-world s
Publikováno v:
ACM Transactions on Graphics. 25:707-712
We present a novel compression scheme for high dynamic range textures, targeted for hardware implementation. Our method encodes images at a constant 8 bits per pixel, for a compression ratio of 6:1. We demonstrate that our method achieves good visual
Publikováno v:
IEEE Computer Graphics and Applications. 25:66-75
Mobile devices have evolved to a point where interactive 3D graphics is becoming feasible. The first standardized 3D programming interfaces for mobile devices - OpenGL ES for native C/C++ and Mobile 3D Graphics (M3G) for Java applications - are now a
Publikováno v:
Personal and Ubiquitous Computing. 7:249-262
A wearable computer is a potential platform for map applications: it is mobile in nature, and is often equipped with a head-worn display capable of displaying maps of the surrounding area in graphical form. In this paper, we present a map application
Publikováno v:
ICIP
This paper proposes a 3D map augmented photo gallery mobile application that allows user to virtually transit from 2D image space to the 3D map space, to expand the field of view to surrounding environments that are not visible in the original image,
Publikováno v:
CIT
LiDAR (light detection and ranging) 3D points (both terrestrial and airborne) have recently become a prevalent type of geospatial data. However, this large-scale data poses significant technical challenges for efficient access and visualization. One
Publikováno v:
ACM Multimedia
This paper proposes a video playback system that allows user to expend the field of view to surrounding environments that are not visible in the original video frame, arbitrarily change the viewing angles, and see the superimposed point-of-interest (
Autor:
Radek Grzeszczuk, Jeff Bach, Bernd Girod, Kevin Köser, Sam S. Tsai, Timo Pylvänäinen, Marc Pollefeys, Georges Baatz, Xin Chen, Ramakrishna Vedantham, David Chen, Kimmo Roimela
Publikováno v:
CVPR
With recent advances in mobile computing, the demand for visual localization or landmark identification on mobile devices is gaining interest. We advance the state of the art in this area by fusing two popular representations of street-level image da