Zobrazeno 1 - 10
of 18
pro vyhledávání: '"Kieran Hicks"'
Publikováno v:
CHI Conference on Human Factors in Computing Systems.
Publikováno v:
International Journal of Human–Computer Interaction. 35:1681-1692
This article presents a qualitative driving simulator study designed to understand the experience of giving up control to automated processes in semiautonomous driving systems. The study employed an experience prototyping methodology, with 12 drivers
Autor:
Francis Mulloy, Liam Wilson, Adrian Parke, Andrew Westerside, Patrick Dickinson, Kathrin Gerling, Wayne Christian, Arthur Jones, Kieran Hicks
Publikováno v:
CHI
The use of virtual reality (VR) to simulate confrontational human behaviour has significant potential for use in training, where the recreation of uncomfortable feelings may help users to prepare for challenging real-life situations. In this paper we
Publikováno v:
CW
Frequently, game characters have abilities that conform to the expectations of their gender, this correlation between character abilities and gender has not been fully explored. Previous research has identified that throughout various media, females
Autor:
Kieran Hicks, Liam Mason, Kathrin Gerling, Patrick Dickinson, Katta Spiel, Adalberto L. Simeone
Publikováno v:
CHI
Virtual Reality (VR) holds the promise of providing engaging embodied experiences, but little is known about how people with disabilities engage with it. We explore challenges and opportunities of VR gaming for wheelchair users. First, we present fin
Publikováno v:
CHI PLAY
Visual embellishments (VEs) are design elements that support information already conveyed by other means. In games, this concept is known as juiciness, and refers to the provision of redundant feedback in situations where a single player action trigg
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::baf790691639f896646a65f30c598274
https://lirias.kuleuven.be/handle/123456789/640124
https://lirias.kuleuven.be/handle/123456789/640124
Autor:
Graham Richardson, Kathrin Gerling, Oliver H. P. Burman, Kieran Hicks, Patrick Dickinson, Thomas W. Pike
Publikováno v:
CoG
Gamification is widely applied to increase user engagement and motivation, but empirical studies on effectiveness are inconclusive, and often limited to the integration of tangible elements such as leaderboards or badges. In this paper, we report fin
Publikováno v:
Conference on Designing Interactive Systems
Access to wheelchair skills training is important for the mobility and independence of wheelchair users, but training rates are low - particularly among young people. In this paper, we present Geometry Wheels, a movement-based experience prototype to
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::ad199df282105b1c3bb95b56b6652b93
https://lirias.kuleuven.be/handle/123456789/635870
https://lirias.kuleuven.be/handle/123456789/635870
Autor:
John Shearer, Jacob Greenwood, Kieran Hicks, Patrick Dickinson, Kathrin Gerling, John C. Murray
© 2018, The Author(s). Agent-based crowd simulations are used for modelling building and space usage, allowing designers to explore hypothetical real-world scenarios, including extraordinary events such as evacuations. Existing work which engages vi
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::7acd12016d3346182467609f2882baf1
https://lirias.kuleuven.be/handle/123456789/648803
https://lirias.kuleuven.be/handle/123456789/648803
Publikováno v:
International Journal of Human-Computer Studies. 94:64-73
Although participatory design (PD) is currently the most acceptable and respectful process we have for designing technology, recent discussions suggest that there may be two barriers to the successful application of PD to the design of digital games: