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pro vyhledávání: '"Kieran Carnegie"'
Autor:
Christopher Nicholas Maymon, Matthew T Crawford, Katie Blackburne, Andre Botes, Kieran Carnegie, Samuel A Mehr, Jeremy Meier, Justin Murphy, Nicola Miles, Kealagh Robinson, Michael Douglas Tooley, Gina M. Grimshaw
When we become engrossed in novels, films, games, or even our own wandering thoughts, we can feel present in a reality distinct from the real world. Although this subjective sense of presence is, presumably, a ubiquitous aspect of everyday conscious
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::1e08eaa2af00e16125dcb21af30da988
https://doi.org/10.31219/osf.io/2dx7n
https://doi.org/10.31219/osf.io/2dx7n
Autor:
Taehyun Rhee, Kieran Carnegie
Publikováno v:
IEEE computer graphics and applications. 35(5)
Although head-mounted displays (HMDs) are ideal devices for personal viewing of immersive stereoscopic content, exposure to VR applications on them results in significant discomfort for the majority of people, with symptoms including eye fatigue, hea
Publikováno v:
IVCNZ
Blending face geometry in different expressions is a popular approach for facial animation in films and games. The quality of the animation relies on the set of blend shape expressions, and creating sufficient blend shapes takes a large amount of tim