Zobrazeno 1 - 10
of 16
pro vyhledávání: '"Kiavash Bahreini"'
Publikováno v:
EAI Endorsed Transactions on Serious Games, Vol 5, Iss 17 (2019)
This paper investigates the usability of the RAGE component-based software architecture (RCSA). Thisarchitecture was designed to support serious game development by enabling cross-platform reuse of gamesoftware components. While the architecture has
Externí odkaz:
https://doaj.org/article/fb6fb73b94b74d969a405f9834ad4c8a
Autor:
Krassen Stefanov, Atanas Georgiev, Alexander Grigorov, Boyan Bontchev, Pavel Boytchev, Wim Westera, Rui Prada, Paul Hollins, Pablo Moreno, Enkhbold Nyamsuren, Kiavash Bahreini
Publikováno v:
International Journal of Serious Games, Vol 4, Iss 3 (2017)
This paper presents the architecture of the RAGE repository, which is a unique and dedicated infrastructure that provides access to a wide variety of advanced technology components for applied game development. The RAGE project, which is the principa
Externí odkaz:
https://doaj.org/article/dd4cbaa71ba14c94a9b3b3c67f824754
Autor:
Wim Westera, Konstantinos Georgiadis, Chris Christyowidiasmoro, Rui Prada, Zerrin Yumak, Stefan Ruseti, Samuel Mascarenhas, Pedro A. Santos, Mihai Dascalu, João Dias, Gabriel Gutu-Robu, Kiavash Bahreini, Manuel Guimarães, Enkhbold Nyamsuren
Publikováno v:
Westera, W, Prada, R, Mascarenhas, S, Santos, P A, Dias, J, Guimarães, M, Georgiadis, K, Nyamsuren, E, Bahreini, K, Yumak, Z, Christyowidiasmoro, C, Dascalu, M, Gutu-Robu, G & Ruseti, S 2020, ' Artificial intelligence moving serious gaming : Presenting reusable game AI components ', Education and Information Technologies, vol. 25, no. 1, pp. 351-380 . https://doi.org/10.1007/s10639-019-09968-2
Education and Information Technologies, 25(1), 351-380. Springer US
Education and Information Technologies, 25(1), 351-380. Springer US
This article provides a comprehensive overview of artificial intelligence (AI) for serious games. Reporting about the work of a European flagship project on serious game technologies, it presents a set of advanced game AI components that enable pedag
Publikováno v:
IEEE Transactions on Games, 13(2), 180-192. Institute of Electrical and Electronics Engineers Inc.
Georgiadis, K, van Lankveld, G, Bahreini, K & Westera, W 2021, ' On The Robustness of Stealth Assessment ', IEEE Transactions on Games, vol. 13, no. 2, pp. 180-192 . https://doi.org/10.1109/TG.2020.3020015
Georgiadis, K, van Lankveld, G, Bahreini, K & Westera, W 2021, ' On The Robustness of Stealth Assessment ', IEEE Transactions on Games, vol. 13, no. 2, pp. 180-192 . https://doi.org/10.1109/TG.2020.3020015
Stealth assessment is a methodology that utilizes machine learning (ML) for processing unobtrusively collected data from serious games to produce inferences regarding learners’ mastery level. Although stealth assessment can produce valid and reliab
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::37905f57578aa3c8327b59cd5ace9629
https://research.ou.nl/en/publications/724f5630-ae43-402a-bcce-bb72d738d640
https://research.ou.nl/en/publications/724f5630-ae43-402a-bcce-bb72d738d640
Publikováno v:
IEEE Conference on Games 2019: London, United Kingdom 20-23 August 2019, 1017-1024
STARTPAGE=1017;ENDPAGE=1024;TITLE=IEEE Conference on Games 2019
Georgiadis, K, van Lankveld, G, Bahreini, K & Westera, W 2019, Learning Analytics Should Analyse the Learning : Proposing a Generic Stealth Assessment Tool . in IEEE Conference on Games 2019 : London, United Kingdom 20-23 August 2019 . IEEE, pp. 1017-1024, IEEE Conference on Games (CoG) 2019, London, United Kingdom, 20/08/19 . https://doi.org/10.1109/CIG.2019.8847960
CoG
STARTPAGE=1017;ENDPAGE=1024;TITLE=IEEE Conference on Games 2019
Georgiadis, K, van Lankveld, G, Bahreini, K & Westera, W 2019, Learning Analytics Should Analyse the Learning : Proposing a Generic Stealth Assessment Tool . in IEEE Conference on Games 2019 : London, United Kingdom 20-23 August 2019 . IEEE, pp. 1017-1024, IEEE Conference on Games (CoG) 2019, London, United Kingdom, 20/08/19 . https://doi.org/10.1109/CIG.2019.8847960
CoG
Stealth assessment could radically extend the scope and impact of learning analytics. Stealth assessment refers to the unobtrusive assessment of learners by exploiting emerging data from their digital traces in electronic learning environments throug
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::d5cee58fd782c0b9c5af66d0d6fc8661
https://research.ou.nl/en/publications/e300e6cd-52c9-4b86-9302-899457bd21a5
https://research.ou.nl/en/publications/e300e6cd-52c9-4b86-9302-899457bd21a5
Publikováno v:
van der Vegt, W, Bahreini, K, Nyamsuren, E & Westera, W 2019, ' Toward reusable game technologies : assessing the usability of the RAGE component-based architecture framework ', EAI Endorsed Transactions on Serious Games, vol. 5, no. 17, e4 . https://doi.org/10.4108/eai.11-7-2019.159527
EAI Endorsed Transactions on Serious Games, Vol 5, Iss 17 (2019)
EAI Endorsed Transactions on Serious Games, 5(17):e4. Institute for Computer Sciences, Social Informatics and Telecommunications Engineering
EAI Endorsed Transactions on Serious Games, Vol 5, Iss 17 (2019)
EAI Endorsed Transactions on Serious Games, 5(17):e4. Institute for Computer Sciences, Social Informatics and Telecommunications Engineering
This paper investigates the usability of the RAGE component-based software architecture (RCSA). This architecture was designed to support serious game development by enabling cross-platform reuse of game software components. While the architecture ha
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::5aa636cdd2fcb062b672aa9b479765e6
https://research.ou.nl/en/publications/1278c282-2109-4c0d-8f9c-0f8259e8f315
https://research.ou.nl/en/publications/1278c282-2109-4c0d-8f9c-0f8259e8f315
Publikováno v:
Multimedia Tools and Applications, 78(14). Springer Netherlands
Bahreini, K, van der Vegt, W & Westera, W 2019, ' A fuzzy logic approach to reliable real-time recognition of facial emotions ', Multimedia Tools and Applications, vol. 78, no. 14, pp. 18943–18966 . https://doi.org/10.1007/s11042-019-7250-z
Bahreini, K, van der Vegt, W & Westera, W 2019, ' A fuzzy logic approach to reliable real-time recognition of facial emotions ', Multimedia Tools and Applications, vol. 78, no. 14, pp. 18943–18966 . https://doi.org/10.1007/s11042-019-7250-z
This paper represents our newly developed software for emotion recognition from facial expressions. Besides allowing emotion recognition from image files and recorded video files, it uses webcam data to provide real-time, continuous, and unobtrusive
Publikováno v:
Georgiadis, K, van Lankveld, G, Bahreini, K & Westera, W 2018, Accommodating Stealth Assessment in Serious Games : Towards Developing A Generic Tool . in 2018 10th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games) . IEEE, Würzburg, Germany, pp. 1-4 . https://doi.org/10.1109/VS-Games.2018.8493409
2018 10th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games), 1-4
STARTPAGE=1;ENDPAGE=4;TITLE=2018 10th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games)
VS-GAMES
2018 10th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games), 1-4
STARTPAGE=1;ENDPAGE=4;TITLE=2018 10th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games)
VS-GAMES
Stealth assessment derives the progression of learning in an unobtrusive way from observed gameplay captured in log files. To this end, it uses machine learning technologies to provide probabilistic reasoning over established latent competency variab
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::8eba12a676ab08634760b5e5585b55e6
https://research.ou.nl/en/publications/1abe5770-28d1-46b8-84af-1d836885f31e
https://research.ou.nl/en/publications/1abe5770-28d1-46b8-84af-1d836885f31e
Autor:
Paul Hollins, Boyan Bontchev, Alexander Grigorov, Pavel Boytchev, Krassen Stefanov, Kiavash Bahreini, Enkhbold Nyamsuren, Atanas Georgiev, Wim Westera, Rui Prada, Pablo Moreno
Publikováno v:
International Journal of Serious Games, Vol 4, Iss 3 (2017)
Georgiev, A, Grigorov, A, Bontchev, B, Boytchev, P, Stefanov, K, Westera, W, Nyamsuren, E, Bahreini, K, Prada, R, Hollins, P & Moreno, P 2017, ' The RAGE Game Software Components Repository for Supporting Applied Game Development ', International Journal of Serious Games, vol. 4, no. 3, pp. 59-72 . https://doi.org/10.17083/ijsg.v4i3.171
International Journal of Serious Games, 4(3), 59-72. Serious Games Society
Georgiev, A, Grigorov, A, Bontchev, B, Boytchev, P, Stefanov, K, Westera, W, Nyamsuren, E, Bahreini, K, Prada, R, Hollins, P & Moreno, P 2017, ' The RAGE Game Software Components Repository for Supporting Applied Game Development ', International Journal of Serious Games, vol. 4, no. 3, pp. 59-72 . https://doi.org/10.17083/ijsg.v4i3.171
International Journal of Serious Games, 4(3), 59-72. Serious Games Society
This paper presents the architecture of the RAGE repository, which is a unique and dedicated infrastructure that provides access to a wide variety of advanced technology components for applied game development. The RAGE project, which is the principa
Publikováno v:
Interactive LearnIng Environments, 25(8), 1065-1082. Routledge
Bahreini, K, Nadolski, R & Westera, W 2017, ' Communication skills training exploiting multimodal emotion recognition ', Interactive LearnIng Environments, vol. 25, no. 8, pp. 1065-1082 . https://doi.org/10.1080/10494820.2016.1247286
Bahreini, K, Nadolski, R & Westera, W 2017, ' Communication skills training exploiting multimodal emotion recognition ', Interactive LearnIng Environments, vol. 25, no. 8, pp. 1065-1082 . https://doi.org/10.1080/10494820.2016.1247286
The teaching of communication skills is a labour-intensive task because of the detailed feedback that should be given to learners during their prolonged practice. This study investigates to what extent our FILTWAM facial and vocal emotion recognition
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::56ff79040b31b3c733e153a4720aec41
https://doi.org/10.1080/10494820.2016.1247286
https://doi.org/10.1080/10494820.2016.1247286