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Publikováno v:
Information Sciences (2021) 559, 236-250
Using three years of game data of the online collectible card game Hearthstone, we analyse the evolution of the game's system over the period 2016--2019. By considering the frequencies that archetypes are played, and their corresponding win-rates, we
Externí odkaz:
http://arxiv.org/abs/2008.07663
Publikováno v:
In Information Sciences June 2021 559:236-250