Zobrazeno 1 - 10
of 58
pro vyhledávání: '"Khosmood, F."'
Autor:
Börner, Dirk, Van Rosmalen, Peter, Specht, Marcus, Schneider Barnes, J., Beck, D., Allison, C., Morgado, L., Pirker, J., Khosmood, F., Richter, J., Gütl, C.
Publikováno v:
Börner, D, Van Rosmalen, P, Specht, M, Schneider Barnes, J, Beck, D (ed.), Allison, C (ed.), Morgado, L (ed.), Pirker, J (ed.), Khosmood, F (ed.), Richter, J (ed.) & Gütl, C (ed.) 2017, Do You Know What Your Nonverbal Behavior Communicates? Studying a Self-reflection Module for the Presentation Trainer. in Immersive Learning Research Network : Third International Conference, iLRN 2017, Coimbra, Portugal, June 26–29, 2017. Proceedings . vol. 725, Springer, Cham, Communications in Computer and Information Science, vol. 725, pp. 93-106, Immersive Learning Research Network, Coimbra, Portugal, 26/06/17 . https://doi.org/10.1007/978-3-319-60633-0_8
Communications in Computer and Information Science
Communications in Computer and Information Science-Immersive Learning Research Network
Communications in Computer and Information Science ISBN: 9783319606323
iLRN
Immersive Learning Research Network: Third International Conference, iLRN 2017, Coimbra, Portugal, June 26–29, 2017. Proceedings, 725, 93-106
Immersive Learning Research Network-Third International Conference, iLRN 2017, Coimbra, Portugal, June 26–29, 2017. Proceedings
Communications in Computer and Information Science
Communications in Computer and Information Science-Immersive Learning Research Network
Communications in Computer and Information Science ISBN: 9783319606323
iLRN
Immersive Learning Research Network: Third International Conference, iLRN 2017, Coimbra, Portugal, June 26–29, 2017. Proceedings, 725, 93-106
Immersive Learning Research Network-Third International Conference, iLRN 2017, Coimbra, Portugal, June 26–29, 2017. Proceedings
In recent years, research on multimodal sensor-based technologies has produced different prototypes designed to support the development of public skills. These prototypes are able to analyze the nonverbal communication of learners and provide them wi
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::2c7b1d37ab5fc7fe919a65cae4584024
https://research.ou.nl/en/publications/1fe3c2d4-d71d-43fe-9151-e527dbea1425
https://research.ou.nl/en/publications/1fe3c2d4-d71d-43fe-9151-e527dbea1425
Autor:
Lala, Raja, Jeuring, J.T., Overbeek, Timo, Beck, D., Allison, C., Morgado, L., Pirker, J., Khosmood, F., Richter, J., Gütl, C.
Publikováno v:
Lala, R, Jeuring, J T & Overbeek, T 2017, Analysing and adapting communication scenarios in virtual learning environments for one-to-one communication skills training . in D Beck, C Allison, L Morgado, J Pirker, F Khosmood, J Richter & C Gütl (eds), iLRN 2017 Coimbra : Workshop, Long and Short Paper, and Poster Proceedings from the Third Immersive Learning Research Network Conference . Verlag der Technischen Universität Graz, pp. 197-204, Immersive Learning Research Network, Coimbra, Portugal, 26/06/17 . https://doi.org/10.3217/978-3-85125-530-0-34
iLRN 2017 Coimbra: Workshop, Long and Short Paper, and Poster Proceedings from the Third Immersive Learning Research Network Conference, 197-204
STARTPAGE=197;ENDPAGE=204;TITLE=iLRN 2017 Coimbra
iLRN 2017 Coimbra: Workshop, Long and Short Paper, and Poster Proceedings from the Third Immersive Learning Research Network Conference, 197-204
STARTPAGE=197;ENDPAGE=204;TITLE=iLRN 2017 Coimbra
Studies show that pre-game content that is customized to fit a player could lead to better learning than a fixed sequence of worked examples and problem solving. A scenario is a description of a series of interactions between a player and a virtual c
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::fdc19e2258df2832ffc5e35a2a8fd4e5
https://doi.org/10.3217/978-3-85125-530-0-34
https://doi.org/10.3217/978-3-85125-530-0-34
Conference
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Conference
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Akademický článek
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Autor:
Khosmood, F., Levinson, R.
Publikováno v:
2010 Ninth International Conference on Machine Learning & Applications (ICMLA); 2010, p958-961, 4p
Autor:
Khosmood, F., Levinson, R.
Publikováno v:
2006 International Conference on Machine Learning & Cybernetics; 2006, p4551-4556, 6p
Conference
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Kniha
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Autor:
Maurer, Matthias, Nussbaumer, Alexander, van der Vegt, G.W., Nadolski, R., Nyamsuren, E., Albert, Dietrich, Beck, D., Allison, C., Morgado, L., Pirker, J., Khosmood, F., Richter, J., Guetl, C.
Publikováno v:
TU Graz
Maurer, M, Nussbaumer, A, van der Vegt, G W, Nadolski, R, Nyamsuren, E & Albert, D 2017, Efficient Software Assets for Fostering Learning in Applied Games . in D Beck, C Allison, L Morgado, J Pirker, F Khosmood, J Richter & C Guetl (eds), Immersive Learning Research Network : Third International Conference, iLRN 2017, Coimbra, Portugal, June 26–29, 2017. Proceedings . 1 edn, Springer International Publishing AG, Communications in Computer and Information Science, pp. 170-182, Immersive Learning Research Network, Coimbra, Portugal, 26/06/17 . https://doi.org/10.1007/978-3-319-60633-0_14
Communications in Computer and Information Science ISBN: 9783319606323
iLRN
Immersive Learning Research Network: Third International Conference, iLRN 2017, Coimbra, Portugal, June 26–29, 2017. Proceedings, 170-182
ISSUE=1;STARTPAGE=170;ENDPAGE=182;TITLE=Immersive Learning Research Network
Maurer, M, Nussbaumer, A, van der Vegt, G W, Nadolski, R, Nyamsuren, E & Albert, D 2017, Efficient Software Assets for Fostering Learning in Applied Games . in D Beck, C Allison, L Morgado, J Pirker, F Khosmood, J Richter & C Guetl (eds), Immersive Learning Research Network : Third International Conference, iLRN 2017, Coimbra, Portugal, June 26–29, 2017. Proceedings . 1 edn, Springer International Publishing AG, Communications in Computer and Information Science, pp. 170-182, Immersive Learning Research Network, Coimbra, Portugal, 26/06/17 . https://doi.org/10.1007/978-3-319-60633-0_14
Communications in Computer and Information Science ISBN: 9783319606323
iLRN
Immersive Learning Research Network: Third International Conference, iLRN 2017, Coimbra, Portugal, June 26–29, 2017. Proceedings, 170-182
ISSUE=1;STARTPAGE=170;ENDPAGE=182;TITLE=Immersive Learning Research Network
Digital game technologies are a promising way to enable training providers to reach other target groups, namely those who are not interested in traditional learning technologies. Theoretically, through using digital game technologies we are able to f
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::6b5af50180151fc028f30cf136ddb48f
https://pure.tugraz.at/portal/en/publications/efficient-software-assets-for-fostering-learning-in-applied-games(5fbd43c8-d2b8-4c0c-b53a-2fd387bc2a49).html
https://pure.tugraz.at/portal/en/publications/efficient-software-assets-for-fostering-learning-in-applied-games(5fbd43c8-d2b8-4c0c-b53a-2fd387bc2a49).html